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01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF
by SagaRPG
  • Part One of a five part series set in the frontier town of Darkwood
  • For adventurers level 5-6
  • Nearly 150 pages long, including 60 pages detailing the town and personalities of Darkwood
  • Gorgeous full color maps at a high resolution for online or printing
  • Fully bookmarked for quick reference
01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF
 
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A Distressed Damsel

A Distressed Damsel


A distressed mother. A missing child. And the threat of a werewolf pack! A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less. Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player. Includes suggested dialogue, all needed NPC stats, suggested treasure, and story hooks to weave this...   [click here for more]
Bards and Sages  $0.99

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A Family Affair

A Family Affair


A Maze of Tragedy and Mystery While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue of innocents and the recovery of fabulous...   [click here for more]
Necromancer  $21.99 $8.99

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A Fine Bunch of Monsters

A Fine Bunch of Monsters


Pint-Size Powerhouses for your Pathfinder Games! Ever notice something odd about Pathfinder's monster selection? How there's plenty of options to pick from for every size category except the two smallest? How the vast majority of Fine and Diminutive creatures are some variety of insect swarm? If your response to these questions are "Wow, are you reading...   [click here for more]
Quasar Knight Enterprises  $3.99

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A Flock of Foes

A Flock of Foes


48-page PDF in portrait format. You can preview the artwork and some sample creatures from this book! A Bestiary of Inspirations Do your players know every creature they run into like the back of their hand? Are you tired of heaping completely new elements into your game every time you want to give them something different? Or are you a new GM daunted by the amount of work required to template...   [click here for more]
Genjitsu Gaming  $4.50

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A Hostile World

A Hostile World


A Hostile World contains 37 pages of expanded rules for Wilderness, Weather, and Environments in Action! Systemgames. Includes new equipmentto help characters survive in a hostile world! New rules for Parachuting! Get ready for some wild Action! Beef up your Action! System game with A Hostile World! Page count: 39 (37 pages of content, 1 page for OGL, 1 page...   [click here for more]
Gold Rush Games  $4.95 $0.99

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A Lamentation of Thieves

A Lamentation of Thieves


A Land Built With Robber’s Gold From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is a haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control, none as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organization,...   [click here for more]
Necromancer  $18.95 $6.99

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A Little Adventure

A Little Adventure


A Little Adventure is a system enhancement for Contagion Second Edition rpg.drivethrustuff.com/product/117625/Contagion-Second-Edition A Little Adventure can serve as an introductory story for Contagion Second Edition, or simply as a collection of resources that the Gamemaster can add to an existing campaign. A Little Adventure...   [click here for more]
Aegis Studios  $1.00

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A Magical Medieval Society: On Place Names

A Magical Medieval Society: On Place Names


Bring the rich history of place names into your game! A Magical Medieval Society: On Place Names provides tips and tricks for GM interested in creating good place names for their campaign. Included is a 500+ word list providing detailed information regarding the historical naming of places in the UK. This powerful resource can be used as a guide for newly created words in a campaign language, or as...   [click here for more]
Expeditious Retreat Press  $9.00 $5.40

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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Second Edition of this product is now available for sale here, containing 22 new pages of information, including expanded chapters and a new chapter on western european warfare. This 144-page supplement is for GMs and players who wish to add a touch...   [click here for more]
Expeditious Retreat Press  $24.00 $14.40

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the...   [click here for more]
Expeditious Retreat Press  $30.00 $18.00

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A Magical Medieval Society: Western European Warfare

A Magical Medieval Society: Western European Warfare


The Second Edition of A Magical Medieval Society: Western Europe is now available for sale here and contains this new chapter on Western European Warfare in addition of expanded chapters. Magical Medieval Society: Western European Warfare is a 19 page PDF discussing how medieval people regarded and engaged in war and how to integrate magic while maintaining the fabric of medieval life. While A Magical...   [click here for more]
Expeditious Retreat Press  $12.00 $7.20

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A Magical Society Aggressive Ecology: The Undead Leviathan

A Magical Society Aggressive Ecology: The Undead Leviathan


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. There are...   [click here for more]
Expeditious Retreat Press  $12.00 $7.20

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A Magical Society: Beast Builder

A Magical Society: Beast Builder


A Monster Builder like nothing ever seen before… A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite...   [click here for more]
Expeditious Retreat Press  $30.00 $18.00

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $26.00 $15.60

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A Magical Society: Guide to Monster Statistics

A Magical Society: Guide to Monster Statistics


Welcome to Expeditious Retreat Press’ newest free product, A Magical Society: Guide to Monster Statistics. This 19 page PDF breaks down the D20 monster stat block, delineating the interconnectivity between statistics, how each entry shapes a monster’s CR, and how to properly present information within the monster stat block. Besides being an excellent resource in and of itself, A Magical...   [click here for more]
Expeditious Retreat Press   FREE 

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
Expeditious Retreat Press  $26.00 $15.60

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A Matter of Faith

A Matter of Faith


Is Your Faith Strong Enough? In 12th-century England, the Welsh-English border is an unstable place. But one Christian outpost is determined to make its stand--with the PCs help, of course! Part adventure and part setting, A Matter of Faith is a 1st-level adventure designed for beginner Game Masters and brings 3.5/OGL fantasy adventure to medieval England....   [click here for more]
Fat Goblin Games  $8.33 $7.00

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A Matter of Honor

A Matter of Honor


Does a ghost really walk the abandoned ruins of Castle Alcurna? The villagers certainly think so, which is why they avoid the ruins at night. But when two children vanish without a trace while playing near the ruins during the day, who will the villagers turn to for help? A Matter of Honor is a micro-adventure that can be ran in 30 minutes or less. Scaleable for use with characters from...   [click here for more]
Bards and Sages  $0.99

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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
Necromancers of the Northwest  $9.99

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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
Necromancers of the Northwest  $9.99

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A Necromancer's Almanac: 2014

A Necromancer's Almanac: 2014


The Necromancers Have Done It Again! A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,...   [click here for more]
Necromancers of the Northwest  $9.99

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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
Necromancers of the Northwest  $4.99

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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cunning shapeshifters,...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Marchen der Daemonwulf II

A Necromancer's Grimoire: Marchen der Daemonwulf II


Unleash Your Inner Beast! Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Masters of the Gun

A Necromancer's Grimoire: Masters of the Gun


A Whole New Frontier of Gunslinging! Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also included in that book, guns have officially been introduced to the Pathfinder Roleplaying...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to gypsy fortune tellers to modern-day psychics, humanity has long been enraptured by the idea of a mystic who receives insights directly...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Paths of the Druid

A Necromancer's Grimoire: Paths of the Druid


Get in Touch With Your Wild Side A Necromancer's Grimoire: Paths of the Druid presents three new prestige classes designed to allow characters to develop their druids in a variety of different ways, focusing on different aspects of the druid class. The first prestige class, the beast master, focuses on empowering the druid's animal companion, allowing the druid to have an animal...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Spirit Warriors

A Necromancer's Grimoire: Spirit Warriors


Not Your Average Fighter A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has its own unique set of special abilities, called infusions, which the spirit...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an adventurer’s constant companions. ...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: The Art of Traps

A Necromancer's Grimoire: The Art of Traps


Dozens of Devious Devices What dungeon would be complete without traps? You're not really an adventurer until you've fallen into a few pit traps, been hit with at least one poisoned dart, and, of course, been on the wrong side of a hail of arrows launched out of a wall. Trapmakers with only core rulebooks to work with will quickly find themselves running out of new and creative...   [click here for more]
Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
Necromancers of the Northwest  $4.99

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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
Necromancers of the Northwest  Pay What You Want

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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
Necromancers of the Northwest  $4.99

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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
Necromancers of the Northwest  $2.49

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A Pirate Life for Me! [BUNDLE]

A Pirate Life for Me! [BUNDLE]


This bundle contains the titles below, in the formats listed by each. 100 Pirate Encounters Regular price: $1.00 Bundle price: $0.50 Format: Watermarked PDF 100 Pirate Ecounters: This simple product contains 100 individuals with name and role/occupation. Perfect for historical and fantasy based pirate rpgs. Example rolls on chart: 01 Albert Bos (Upright,...   [click here for more]
BD Games  $23.57 $30.40

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A Players Guide to Castlemourn

A Players Guide to Castlemourn


A land in search of its past... Its people are unaware of their origins, the greatness of their history, or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving...   [click here for more]
Margaret Weis Productions   FREE 

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A Skill for Everything

A Skill for Everything


Why are ability checks only ability checks, while untrained skill checks are skill checks? Why can't your massive fighter learn to be good at breaking down doors, and therefore get more than his Strength bonus to the attempt? A Skill for Everything presents mechanics that allow ability checks, saving throws and attack rolls to have nearly the same degree of flexibility and customization...   [click here for more]
Fifth Element Games  $2.50 $1.25

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A Small Task for Appleview

A Small Task for Appleview


HOW MANY EPIC ADVENTURES DO YOU REMEMBER? We're talking real epic campaigns here: the kind of D&D-like fantasy for a group using all kinds of talents and all team members. This product relies on the d20 Fantasy Grounds II rules set. See our product DWC01-4e if you wish to play this adventure on D&D 4th edition rules instead.   "A Small Task for Appleview"...   [click here for more]
DW Publications  $19.95 $4.95

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A Stealthy Thief

A Stealthy Thief


A thief that leaves no trail has been stealing Lord Fiax's livestock. Who better to track down something that can't be tracked than a group of ambitious young adventurers? A Stealthy Thief is a micro-adventure designed to take less than an hour to run. Perfect for a launch adventure for brand new campaigns or as a filler or side quest for an existing one, A Stealthy Thief is scaleable...   [click here for more]
Bards and Sages  $0.99

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A Touch of Evil, Vol. 5: Kobolds

A Touch of Evil, Vol. 5: Kobolds


What do a Soul Knife Assassin and a CR27 sorcerer have in common? They're all Kobolds! That's right. Inside this 27 page E-book you'll find 4 blood-curdling kobolds designed to give your players a run for their money, no matter what level they are. Pit yourself against the mighty spells of the wicked druid Makheret Greenclaw. Hunt down Wightscale, the deadly vile soulknife...   [click here for more]
Gun Metal Games  $9.00

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A treatise on fantasy gaming economics

A treatise on fantasy gaming economics


A treatise on fantasy gaming economics Many of the price lists and gaming aids for fantasy based on OGL assume that most people, commoners and especially peasants, are practically dirt poor. This, however, is a historical misconception. Actually peasants on fertile land could more than earn their living, however, they often handled very little money, dealing more in goods. They even paid their...   [click here for more]
Leibhammer  $0.50

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A Turn of Events: Action Cards for Adventurous Souls

A Turn of Events: Action Cards for Adventurous Souls


A Turn of Events: Action Cards for Adventurous Souls is a set of cards in PDF format intended to add a fun extra dimension to gaming sessions by increasing roleplaying opportunities. Boon, Critical Hit/Fumble, and Curse cards can all be used in any gaming session where the DM sees fit in order to add an element of random chance and fortune (or misfortune) to the game. Use of these cards...   [click here for more]
Silverthorne Games  $5.00 $3.00

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A Witch's Choice

A Witch's Choice


Created as part of Rite Publishing's Patronage Projects, one of their members created this promotional video Volume 1 Part 1: "A Witch's Choice" The Rituals of Choice Adventure Path begins in the town of Far-rough and continues into the surrounding Edgelands bordering the Central Plains, Floating Forest, and the Bitter Peaks. In a time of looming war between the Dragons and the Giants,...   [click here for more]
Rite Publishing  $9.99

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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 1 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious...   [click here for more]
AAW Games  $6.99 $2.99

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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his...   [click here for more]
AAW Games  $6.99 $3.99

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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering...   [click here for more]
AAW Games  $6.99 $4.99

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