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T2000 v1 The Black Madonna

T2000 v1 The Black Madonna


"Down into that hole? You gotta be kidding! We all heard what that turnip-farmer said about this place being haunted. I don't believe in ghosts, but I wouldn't go down in that hole for all the gold in Poland!" The icon know as Our Lady of Czestochowa (commonly called the Black Madonna because of the dark patina which covers it) is the symbol of Poland's religeous, cultural, and...   [cliquer ici pour plus]
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T2000 v1 The Free City of Krakow

T2000 v1 The Free City of Krakow


To the survivors of the US 5th Division, Krakow sounded like a city out of a fairy tale… a castle, an evil king, even a flying carpet. Krakow seemed an island of peace in a war-torn world. The reality was different… The Free City of Krakow is an adventure module for Twilight: 2000. Krakow has been spared the worst of the war's devastation, and has declared itself...   [cliquer ici pour plus]
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T2000 v1 The Last Submarine

T2000 v1 The Last Submarine


I don't know why I stayed with the team. They offered to let any of us out who wanted out – just say so and you're a civilian. But then the chief gave us a pitch about how we came through the war without a loss because we worked as a team, and how we might be able to hep...   [cliquer ici pour plus]
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T2000 v1 The Ruins of Warsaw

T2000 v1 The Ruins of Warsaw


Warsaw had been nuked, and nuked hard. Nearly everyone there had been killed. But still, the ruins had things to offer - raw materials such as metal and stone, and protection from the marauders who surrounded it. These things drew the settlers, but also drew the Baron Czarny, and his evil army of cutthroats. Ruins of Warsaw is an adventure module for Twilight: 2000. Warsaw was levelled...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 Twilight Encounters

T2000 v1 Twilight Encounters


Twilight Encounters This product is a thorough revision and expansion of the encounter system for Twilight: 2000. Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly. The section on combat rules contains extensive commentary designed...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 Urban Guerilla

T2000 v1 Urban Guerilla


It's like this: there's this bunch down in St. Pete called the New Americans. They're into that "natural aristocrat" stuff about the superior man ruling the rest, and they decide who's superior Urban Guerilla is a module for use with Twilight: 2000, GDW's post-World War III role-playing game. The module takes players into central Florida, now controlled by...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 US Army Vehicle Guide

T2000 v1 US Army Vehicle Guide


What does the remote turret on an M1A2 look like? When the Sergeant York air defense gun was withdrawn from production, what happened to the vehicles already built and what replaced it? What were the organization and equipment levels of an armored division? A light infantry division? What was the basis of issue of the LAV-75? The U.S. Army Vehicle Guide is designed to answer these and many other...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 White Eagle

T2000 v1 White Eagle


In White Eagle, powerful forces are struggling to control a nation. The armed might of King Julian of Silesia is matched against the equally powerful economic force of the free city of Krakow. Opposing them both is the Wojsko Ludowa (People's Army) of Father W. Niekarz, whose only weapons are a deep patriotism and the Black Madonna of Czestochowa, a religious icon and a powerful symbol of Polish nationalism....   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2  DTRPG Guide to Twilight: 2000 version 2.0

T2000 v2 DTRPG Guide to Twilight: 2000 version 2.0


Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0)....   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 American Combat Vehicle Handbook

T2000 v2 American Combat Vehicle Handbook


American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,...   [cliquer ici pour plus]
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T2000 v2 Bangkok Cesspool of the Orient

T2000 v2 Bangkok Cesspool of the Orient


For years, I'd heard about the white elephants of Thailand. You know the ones, right? They're considered so sacred that only the king can own them, and even he can't put them to work like normal elephants. They can 't be killed... the only thing you can do with the suckers is feed 'em and breed 'em. I got to see a bunch finally. They aren't white, they're kind of...   [cliquer ici pour plus]
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T2000 v2 Castle by the Sea

T2000 v2 Castle by the Sea


ONLY THE STRONG SURVIVEBEFORE THE WAR, there was growing optimism over the collapse of communism and the opening of eastern Europe. Survivalist organizations were seen as outdated and unnecessary, and their memberships dwindled. Many of the remaining members were labeled crazy and were ridiculed. Then the war came, vindicating their beliefs. Now a small band of survivalists known as the Nova...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $4.88 $3.28

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T2000 v2 East Europe Sourcebook

T2000 v2 East Europe Sourcebook


Information is vital in any military campaign. Without it, armies blindly wander without real objectives, blundering into the enemy by chance, with no opportunity for advance planning or preparation. The East Europe Sourcebook for Twilight: 2000 gives you the information you need to know about the central theater of the Twilight War. Eastern Europe was, without a doubt,...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 Heavy Weapons Handbook

T2000 v2 Heavy Weapons Handbook


The Heavy Weapons Handbook finishes what Infantry Weapons of the World started, by rating over 170 rocket launchers, grenade launchers, antitank and antiaircraft missle launchers, towed field, antitank, and antiaircraft guns, grenades, mines and other support weapons for Twilight: 2000. Infantry units armed only with rifles and machineguns are only half equipped, the Heavy Weapons...   [cliquer ici pour plus]
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T2000 v2 Infantry Weapons

T2000 v2 Infantry Weapons


With the second edition of Twilight: 2000, the combat system and small arms were radically changed. Unfortunately this necessitated scrapping the old weapons statistics. When the revision was issued, we needed not to try to include all the new ratings in the basic rules, but to include a wide enough selection of weapons to allow referees to recreate important armies. We also decided to publish...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 NATO Combat Vehicle Handbook

T2000 v2 NATO Combat Vehicle Handbook


The NATO Combat Vehicle Handbook, like its predecessors (the American Combat Vehicle Handbook and the Soviet Combat Vehicle Handbook), supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, from more than six nations (France, Germany, Great Britian, the Netherlands, Turkey, Austria and...   [cliquer ici pour plus]
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T2000 v2 Nautical/Aviation Handbook

T2000 v2 Nautical/Aviation Handbook


The Nautical/Aviation Handbook is intended to supplement and extend the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules, and to provide an extension to the rules for aircraft. The Nautical/Aviation Handbook includes eight new water craft, ranging from the Hayes Barracuda (a two-man minisub) to the SAR-38 (a 12-man light reconnaissance patrol boat). In addition...   [cliquer ici pour plus]
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T2000 v2 Operation Crouching Dragon

T2000 v2 Operation Crouching Dragon


I thought I was through with surprises after six years in the merc trade. We've been sent on a lot of stuff. Its not unusual for us to be hired by people we never see. It's not out of the ordinary for us to be told to do things we don't understand... "ours not to reason why," and all that. And its par for the course to be sent place we've never been before. I've grown...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $4.88 $3.28

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T2000 v2 Rendezvous in Krakow

T2000 v2 Rendezvous in Krakow


To the survivors of the US 5th Division, Krakow sounded like a city out of fairy tale… a castle, an evil king, even a flying carpet. More importantly, Krakow sounded like an island of peace in a war-torn world. The reality was different… Rendezvous in Krakow is the first of three adventures forming The Vistula Epic for Twilight:2000 2nd Edition. Krakow has been spared...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 Soviet Combat Vehicle Handbook

T2000 v2 Soviet Combat Vehicle Handbook


Soviet Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, ranging from the WWII BA-64 armored car and the T-34/85 tank through the latest variations of the T-80 to T-90 FST (future Soviet tank). Vehicles include five versions of the BTR, amphibious GAZ-46 and PT-76, Yugoslav...   [cliquer ici pour plus]
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T2000 v2 Special Operations

T2000 v2 Special Operations


Welcome to the shady world of intelligence work and espionage operations. A world where the enemy is not often clear, and where killing someone doesn't accomplish much except to complicate matters. Where the objective is usually as nebulous as the opponent, and often just part of a larger scheme. A "special operation" can include assassinations, kidnappings, burglaries, sabotage, smuggling,...   [cliquer ici pour plus]
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T2000 v2 Twilight Nightmares

T2000 v2 Twilight Nightmares


Twilight with a TwistWant to wake up jaded players? Drop their characters into on of these adventures and listen to them gasp. Designed for groups looking for the unusual, these Twlight Nightmares are usable in either Twlight: 2000 or Merc: 2000 campaigns, whether as "official" episodes or as momentary diversions. The book includes: The Rumors of Our Extinction…:...   [cliquer ici pour plus]
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T2000 v2 Twilight:2000 Merc:2000 Referee's Screen

T2000 v2 Twilight:2000 Merc:2000 Referee's Screen


The Twilight: 2000 Ref's Screen is fully usable with Twilight: 2000, Merc: 2000 and the other products in the Twilight: 2000 system. The screen itself has been dissected for download but contains the charts a referee needs most often in a conveniently arranged panels. The Twilight: 2000 Ref's Screen comes with a 16-page booklet containing new D20 game mechanics,...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [cliquer ici pour plus]
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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [cliquer ici pour plus]
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T2013- Shall Not Perish

T2013- Shall Not Perish


It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the engines...   [cliquer ici pour plus]
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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [cliquer ici pour plus]
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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal....   [cliquer ici pour plus]
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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [cliquer ici pour plus]
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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [cliquer ici pour plus]
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T2013- Short Stories - Solitude

T2013- Short Stories - Solitude


John was a survivor. John has managed to survive the Twilight War, the brutal winters, the lack of food and even the solitude. That is until he met Jennifer. Solitude is a short story written for the Twilight: 2013 RPG. Find out more information and other downloads at our website - 93 Games Studio....   [cliquer ici pour plus]
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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written...   [cliquer ici pour plus]
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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


The third edition of Twilight: 2000, now available again. ...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $19.99 $13.40

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Twilight: 2000 v1.0 [BUNDLE]

Twilight: 2000 v1.0 [BUNDLE]


This special bundle product contains the following titles. T2000 v1 Airlords of the Ozarks Regular price: $6.70 Bundle price: $1.00 Format: Watermarked PDF The slides the intelligence guy was showing us had turned our guts cold. The pictures showed the main street of a small town, storefronts, a post office, the spire of a church...What caught my attention...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $221.10 $40.00

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Twilight: 2000 v2.2 [BUNDLE]

Twilight: 2000 v2.2 [BUNDLE]


This special bundle product contains the following titles. T2000 v2 Twilight: 2000 2nd Edition Version 2.2 Regular price: $13.99 Bundle price: $0.00 Format: Watermarked PDF Roleplaying in the Devastation of WWIIIVersion 2.2 Newly updated to be fully compatible with Traveller: The New Era The War has raged for years The high-tech ammo is almost gone. High-tech...   [cliquer ici pour plus]
Game Designers' Workshop (GDW)  $100.95 $39.00

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