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Darwin's World: New World Order (W2)

Darwin's World: New World Order (W2)


The New World Order is a complete adventure for the role-playing game, Darwin’s World 2nd Edition. The scenario picks up mid-course in a three-part campaign in which the PCs, originally hired to defend the coalition of the Three Towns (Bazaar, Dry Fort, and Spilunk), find that there is an even greater threat than the Wastelords growing beyond the Trade Lands. Pages: 136 with...   [click here for more]
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Darwin's World 2: Survivor's Handbook

Darwin's World 2: Survivor's Handbook


Update 2/4/2006! Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge...   [click here for more]
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Darwin's World 2: Campaign Guide

Darwin's World 2: Campaign Guide


Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the...   [click here for more]
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Darwin's World: Metal Gods (revised)

Darwin's World: Metal Gods (revised)


Final update before going to print! (10/01/2004). Look for the Foundationists / Metal God print edition in Dec. Metal Gods is a sourcebook dedicated to incorporating robots, androids, and other forms of artificially intelligent life into campaigns on the Twisted Earth. Pages: 63 Format: Landscape (screen viewing), Portrait (for printing)*. So, what will you find in...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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Darwin's World: Against The Wastelords (W1)

Darwin's World: Against The Wastelords (W1)


Against The Wastelords is a complete adventure for the role-playing game, Darwin’s World. The adventure is set in an indistinct corner of the desolate Forbidden Lands, a valley known as the “Tradelands” due to the traffic of important goods that moves through the area. The scenario involves the characters being hired by a merchant consortium to rid the area of a powerful raider...   [click here for more]
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Darwin's World: Death by Corium Light

Darwin's World: Death by Corium Light


Updated for Darwin's World 2nd Edition (10/11/2006) The Corium Mines of Lil? Vegas are one of the most infamous locations of the Twisted Earth. Word is spreading across the wasteland about this near-legendary source of corium, a vast pit in the earth from which the priceless glowing stuff seems to flow in endless quantities ? and people are coming, from near and far, to earn their share...   [click here for more]
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Darwin's World: The Foundationists

Darwin's World: The Foundationists


The Foundationists is a Darwin’s World faction sourcebook that focuses on the organization known as the Foundation, one of the strongest and most dedicated pseudo-societies on the Twisted Earth. Known equally for their awesome artifacts of Ancient power as they are for their detached ruthlessness, the Foundation is a mysterious society of quasi-religious "warrior-monks" hailing from...   [click here for more]
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Darwin's World: The Lost City (LC1)

Darwin's World: The Lost City (LC1)


Updated 3/19/2007 The Lost City was the first fully developed “campaign” adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World. This is an updated version of the adventure for Darwin's World 2nd Edition. The Lost City is no longer a “stand-alone” adventure; however, as many creatures first introduced here have been...   [click here for more]
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Darwin's World: The Ruin At The End Of The World

Darwin's World: The Ruin At The End Of The World


200+ different adventure locations scattered throughout the city. This section details the various regions of the Necropolis, starting with The Reaches, and moving on to Dead City, The Hive, Los Angeles Harbor, Pasadena, the Domain of The Flesh Eaters, the Domain of The Broken Ones, the Enclave of The Lost Children of Man, Downtown, and the Sewers. Generic Stat Blocks A large number of stat blocks...   [click here for more]
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DW: Metropolis Rho: Humanity In A Bottle

DW: Metropolis Rho: Humanity In A Bottle


Metropolis Rho is a fully developed adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. It intended to introduce players to the setting of Darwin's World in a unique new way. Metropolis Rho is designed specifically to give gamemasters an idea of the potential of even the most sketchy community descriptions presented in the Darwin's...   [click here for more]
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Post-Apocalyptic Dispatch (#6): Temple of the Savant

Post-Apocalyptic Dispatch (#6): Temple of the Savant


One of the most malevolent forces on the Twisted Earth is the Savant, a group of powerful psionicists whose lineage dates back to before the Fall. Once the prisoners and human guinea pigs of the Ancients, they now seek to build a new world order with themselves at the top and all others as their slaves. From time to time, the Savant is known to conduct crusades into regions beyond their empire. Sometimes...   [click here for more]
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Darwin's World: Feeding Grounds (Gencon 2006 Adventure)

Darwin's World: Feeding Grounds (Gencon 2006 Adventure)


Welcome to a world gone insane. Once brave soldiers ready to fight and die for America, you and your unit have awoke from cryosleep to find centuries have passed and the devastation of the Great War irreversible. Intended as a cradle of humanity in case of a natural disaster, the facility where you have slumbered for centuries, where thousands others sleep and await to awaken and rebuild the world...   [click here for more]
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Darwin's World: The Fertile Crescent Gazetteer

Darwin's World: The Fertile Crescent Gazetteer


Welcome to the Fertile Crescent. The Fall destroyed the cities of the ancients, leaving only ruins behind. But the lakes remain. Though poisoned, these gigantic seas in the heartland of what was once America provide a source of unimaginable wealth as well as the product of rebuilding what has been lost. Unfortunately, man has not learned from the mistakes that led to the Ancients' fall and a war threatens...   [click here for more]
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Darwin's World: Vault Dwellers

Darwin's World: Vault Dwellers


Get out of the Vaults! The vault dweller is an iconic character common to most post-apocalyptic worlds. Individuals who wisely anticipated the coming of nuclear Armageddon, vault dwellers bring a unique perspective to the post-apocalyptic world since they have the closest ties with the world before the Fall of mankind. Vaults are isolated communities, frozen at the time of the Fall and left...   [click here for more]
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Post-Apocalyptic Dispatch (#19): The Slaver Advanced

Post-Apocalyptic Dispatch (#19): The Slaver Advanced


The second of two non-Darwin's World advanced classes. When civilization died, so did the concept of equality and of the rule of law. In the cities and tech centers, police and military survivors attempted to piece society back together, but other places were not so lucky. Out in the wilderness, in radioactive, diseased or polluted deathzones, small bands of scavengers and nomads followed the...   [click here for more]
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Darwin's World: The Broken and The Lost

Darwin's World: The Broken and The Lost


The Brethren And Other Primitive Groups of The Twisted Earth Welcome to The Broken and The Lost, a collection of source materials for Darwin's World 2nd Edition that offer a more detailed look at the "Tribal" background presented in the basic rules, bringing to life one of the most integral aspects of the post-apocalyptic genre: the barbarism of the post-Fall world. In...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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Darwin's World 2: Terrors of the Twisted Earth

Darwin's World 2: Terrors of the Twisted Earth


Terrors of The Twisted Earth is book III of Darwin’s World 2nd Edition. For the complete overview, check out the the Darwin’s World 2 Homepage. Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #23

Exodus Post Apocalyptic RPG: Wasteland Adventure #23


Wasteland Adventure #23: The Package The Postal Riders perform a valuable service in the wastes – transporting goods and letters to help link communities together. When a group of Riders are almost killed in the line of duty by a doomsday cult, a few good men are needed to get some rare holy books to their final destination. Can the party survive the cult’s fiery gauntlet? The Package...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #24

Exodus Post Apocalyptic RPG: Wasteland Adventure #24


Wasteland Adventure #24: Gangster's Paradise Las Vegas is a working man’s town, with several attractions to catch the eye and to empty the pocket on The Vegas Strip. What thrills will you find in the city of sin? Gangsters Paradise is an Exodus OPS campaign scenario for 4 to 6 characters of 2nd to 6th level. ...   [click here for more]
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Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)

Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)


Another Man's Treasure is an adventure for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. Another Man's Treasure is the second in a two-part adventure series in which the player characters are drawn into the desperate hunt for the legendary "Mount of Thorns" at the heart of the wild and inhospitable Deadlands of the Twisted Earth. Another Man's Treasure should take a...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #27

Exodus Post Apocalyptic RPG: Wasteland Adventure #27


Exodus OPS #27: Texas Road Trip Techno-Reapers do not often travel into Texas, but a caravan full of precious gasoline is worth the risk, and worth hiring some extra guards. A lot can happen out in the Texas Wastes. Texas Road Trip is an Exodus OPS campaign scenario designed for 4 to 6 characters of 5th to 7th levels. ...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #21

Exodus Post Apocalyptic RPG: Wasteland Adventure #21


Exodus Wasteland Adventure #21: Roswell Chronicles Part 1: Infestation Even before the Exodus, Roswell, New Mexico was a place of mystery and conspiracy. Now its legend has grown stronger. Whatever the pre-Exodus military was hiding there, it’s important. Important enough that some people would do just about anything to get their hands on it. Infestation is an Exodus OPS campaign...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #22

Exodus Post Apocalyptic RPG: Wasteland Adventure #22


Exodus Wasteland Adventure #22: The Round Up A herd of wild horses have been roaming the northern California and Oregon wastes. Loung Wang, a horse dealer in Barter Town, is looking for horse wranglers to rustle up this wild herd and bring them back to Barter Town for training and distribution. The Round Up is an Exodus OPS campaign scenario recommended for 4 to 6 characters of 5th to 7th level....   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #16

Exodus Post Apocalyptic RPG: Wasteland Adventure #16


Exodus Post Apocalyptic RPG Adventure 16: FutureMax Justice. Justice is a hard word in the Wasteland. Before the war it was easier. Build a massive underground supermax prison, and send the worst criminals and dissidents there to rot. Of course it was the prison of the future, so they had to power it with the best stuff around. Now the RAD levels are fluctuating wildly. Someone better...   [click here for more]
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Exodus Post Apocalyptic RPG Wasteland Adventure #12

Exodus Post Apocalyptic RPG Wasteland Adventure #12


Exodus RPG Adventure #12: Ace of Spades Once again, the call to adventure comes to Vegas via a Poker Tournament. The Big Bordello Casino is hosting a poker tournament, and the high stakes and prizes attract the attentions of people from across the wasteland. Dare you take a chance at the poker tournament, or find other avenues of adventure in the City of Sin? Ace of Spades is an Exodus...   [click here for more]
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Exodus Wasteland Adventure Bundle #2 (Adv 11-20) [BUNDLE]

Exodus Wasteland Adventure Bundle #2 (Adv 11-20) [BUNDLE]


This special bundle product contains the following titles. Exodus Post Apocalyptic RPG Wasteland Adventure #14 Regular price: $1.50 Bundle price: $1.26 Format: Watermarked PDF Exodus Post Apocalyptic RPG Wasteland Adventure #14: TremorsThe town of Cripple Creek (DS 3) is suffering from small quakes or tremors. Sheriff Bruno O'Malley is looking for a stout group...   [click here for more]
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Exodus Post Apocalyptic RPG: OPS Wasteland Campaign Guide

Exodus Post Apocalyptic RPG: OPS Wasteland Campaign Guide


OPS Wasteland Campaign Guide This OPS guide is for convention play character gerenation rules for the Exodus Wasteland Adventures. This version (9-2014) replaces version (6-2010). Exodus home play Overseers can also benifit from some of the convention play rules. Check it out it free. ...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #9

Exodus Post Apocalyptic RPG: Wasteland Adventure #9


Exodus Wasteland Adventure #9: The Slaver's Ring Las Vegas is a working man's town, with several attractions to catch the eye and to empty the pocket on The Strip. However, there is a darker side of Vegas: the Vegas Mafia Families. A Tribal is seeking experienced hunters to help his village out by recovering Tribal slaves that are in servitude to the Vegas Families. Do you have what it takes...   [click here for more]
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DW: Revenge of the Terminals (GenCon 2008)

DW: Revenge of the Terminals (GenCon 2008)


You are a terminal, recognized from an early stage as having little or no chance of surviving. Mercilessly cast out to by your community to conserve resources, you miraculously survived, saved by a community of other mutant terminals. Some years later, your leader has been taken captive by local community of ôNormals.ö ItÆs time for some pay back, Terminal style. Gencon 2008 Darwin's...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #20

Exodus Post Apocalyptic RPG: Wasteland Adventure #20


Exodus Wasteland Adventure #20: Voice from the Bay A whisper. The barest of squeals beneath the ever-present static of the radios drew their attention. Now, the far-ranging eyes of Alamogordo have settled on the Rock in San Francisco. Are you prepared to sneak beneath the clutches of the Chi Dynasty to investigate a mysterious transmission from an ancient prison? Voices from the Bay is an Exodus...   [click here for more]
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Darwin's World: Return To The Lost City (LC2)

Darwin's World: Return To The Lost City (LC2)


Return To The Lost City (Secrets of The Second Dome) is an adventure for Darwin's World 2nd Edition that returns to the unique subterranean environment first introduced in The Lost City. In Return To The Lost City the player characters go back to the sunken ruins of the Bakersfield dome complex following the rumored disappearance of a peaceful colony of settlers, who - lulled into a false...   [click here for more]
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Post-Apocalyptic Dispatch (#2): Necropolis Diaries

Post-Apocalyptic Dispatch (#2): Necropolis Diaries


This article marks the first in a series that will look at the various cryptic locations and struggling communities situated among the ruins of Los Angeles, better known simply as the ?Necropolis? by the inhabitants of the Twisted Earth. A broader overlook of the Necropolis is given in the Darwin's World 2nd Edition rulebook. These articles will attempt to focus on a specific adventure location, monster...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #26

Exodus Post Apocalyptic RPG: Wasteland Adventure #26


Exodus OPS #26: The Gathering Doc Brown of the Ghul Collective is researching the evolutionary effects of post-Exodus animals in the wasteland. He is in need of research volunteers to go into the Redwood forest to gather specimens for his studies and return with them to the Berkley research facility. The Gathering is an Exodus OPS campaign scenario for 4 to 6 characters of any character...   [click here for more]
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Exodus RPG Core Bundle [BUNDLE]

Exodus RPG Core Bundle [BUNDLE]


This special bundle product contains the following titles. Exodus Post Apocalyptic RPG: Southwest Wasteland Guide Regular price: $8.95 Bundle price: $7.62 Format: Watermarked PDF Exodus Southwest Wasteland GuideThe Southwest Wasteland Guide is a stand-alone OGL product to be used in conjunction with the Exodus Survivor's Guide. This Wasteland Guide expands...   [click here for more]
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Darwin's World: One Man's Garbage (GenCon 2005 Adventure 1)

Darwin's World: One Man's Garbage (GenCon 2005 Adventure 1)


One Man's Garbage is an adventure for the role-playing game, Darwin's World 2nd Edition. In it the characters get wrapped up in the feverish hunt for a legendary treasure said to be buried beneath the lost "Mount of Thorns" - a fabled mountain whose location has recently been discovered in the Deadlands. Hired by the Brotherhood of Radiation, the PCs are sent to a seedy city...   [click here for more]
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Exodus Post Apocalyptic RPG: Wasteland Adventure #25

Exodus Post Apocalyptic RPG: Wasteland Adventure #25


Wasteland Adventure #25: Down in Old Mexico Deep in the deserts of Mexico lays a mysterious lost city. Rumors about this hidden place and its pre-Exodus secrets have spurred the interest of travelers and fortune seekers across known wastelands. A trip to the Junkyard leads to a quest into old Mexico in search of lost treasure. But are you prepared for terrifying secrets that waits beneath the...   [click here for more]
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Darwin's World: Survivor's Handbook (True20 Edition)

Darwin's World: Survivor's Handbook (True20 Edition)


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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DW: Halidom: Adventure Appendix

DW: Halidom: Adventure Appendix


This supplement has been assembled to provide the GM all the necessary information for the new items, feats, monsters, and advanced classes featured in the Halidom campaign series. Most of these were introduced in separate Darwin's World sourcebooks or adventures, while a handful are new to this campaign. About The Halidom Campaign Halidom is a high-level series of adventures that send...   [click here for more]
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Darwin's World: Bad News In Bugtown (Gencon 2007 Adventure)

Darwin's World: Bad News In Bugtown (Gencon 2007 Adventure)


Welcome to Bad News In Bugtown, an adventure for Darwin's World 2nd Edition. In this adventure the PCs are hired by a fledgling merchant company that has taken root in the ruins of Amarillo to track down and eliminate the source of a major nuisance - bugs. Gencon 2007 Adventure ...   [click here for more]
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Darwin's World: The Last God (W3)

Darwin's World: The Last God (W3)


The final installment of a three-part series that began with Against The Wastelords, continued with The New World Order, and now culminates in a dark and deadly descent beneath a long-forgotten desert town to uncover the terrible secret behind its shadowy past. In this final installment of the series the PCs rally their strength and prepare to face one of the greatest challenges of...   [click here for more]
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Darwin's World: Willy World

Darwin's World: Willy World


Prior to the Fall, the Willy World thrill park was one of America’s leading vacation destinations. Beloved for its animated characters, it entranced children and drew families from all over the country. In post apocalyptic earth, Willy World still stands, attracting a new breed of “customer.” But are the artificial denizens of Willy World still so benign? A Darwin’s World...   [click here for more]
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Darwin's World: High Road To Hell

Darwin's World: High Road To Hell


High Road To Hell is a complete adventure for the role-playing game, DARWIN’S WORLD 2nd Edition. In it the characters help a devastated tribe of mountain primitives save their people from slavery at the hands of the Foundation. Accompanying a war party of mere children, the player characters struggle to catch up to the armored column of trucks that have taken them before they...   [click here for more]
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Exodus Post Apocalyptic RPG: Southwest Wasteland Guide

Exodus Post Apocalyptic RPG: Southwest Wasteland Guide


Exodus Southwest Wasteland Guide The Southwest Wasteland Guide is a stand-alone OGL product to be used in conjunction with the Exodus Survivor's Guide. This Wasteland Guide expands character options with new Races, class options, and equipment. The Guides main focus is detailing the 14 Organizations of the Southwest Wasteland and the major settlement of the Southwest. The Exodus Southwest...   [click here for more]
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Exodus Post Apocalyptic RPG Survivor's Guide

Exodus Post Apocalyptic RPG Survivor's Guide


Exodus Survivor's Guide v1.5 (format PDF, 306 pages b/w) In the December of 2012, on the winter solstice, a date prophesied by the Mayans as the end of evolution, a date prophesied by Nostradamus as World's End, man chose to evolve by the process of natural selection through self extermination from nuclear fallout. The decade long year War on Terror escalated to a series of short events...   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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In Pursuit of The Mind Masters

In Pursuit of The Mind Masters


In Pursuit of The Mind Masters is the third in a high-level series of adventures written for the post-apocalyptic role-playing game, Darwin's World. It is part of a campaign revolving around the mysterious overlords known as the "Savants", and as befits an adventure of epic proportions, takes the player characters from the familiar desert setting of the Twisted Earth across the open waters of the...   [click here for more]
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Post-Apocalyptic Dispatch (#11): Vespuloids

Post-Apocalyptic Dispatch (#11): Vespuloids


Vespuloids is an unusual scenario that introduces a new monster to Darwin's World. In this adventure the player characters are drawn to the domain of a powerful raider gang by reports that a community of farmers has vanished and, without them, the annual corn harvest - which supplies the raider overlords of the land with ethanol fuel for their vehicles - won't be forthcoming. Without their tribute...   [click here for more]
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