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Starfarer's Companion
by Rogue Genius Games

Starfarer's Companion! The 234-page, Starfinder-compatible rules expansion that brings assimar, paladins, wizards, and much more to a broader galaxy of adventure!

Starfarer's Companion
 
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 Title    Publisher    Price  
HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Iron Crown Enterprises  $19.97

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CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten

CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten


Campaign Element - 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten In years long past, Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day, the keep was placed in the trust of Sir Harold Amoral, one of the greatest warriors available to the then Lord Duke. Time has changed the land, and brought the keep low, and Sir Amoral has become...   [click here for more]
Purple Duck Games  $5.99

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Cast of Cards: Freebie Pack 1 (Fantasy)

Cast of Cards: Freebie Pack 1 (Fantasy)


If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting. Sometimes you need a Cast of Cards....   [click here for more]
Warning Label  $0.51

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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background...   [click here for more]
EN Publishing  $12.99

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Battle Maps: The Galleon

Battle Maps: The Galleon


NOW AVAILABLE AS A PRINT ON DEMAND PRODUCT! No more wasting your own ink! No more cutting and taping together! This map is printed on high quality 8.5"x11" cardstock and is 20 total pages with a square grid. And the best part? When you purchase the printed version, you also get the PDF and VTT versions of the file for immediate download! ...   [click here for more]
Stoneworker Cartography  $14.99

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Psionic Bestiary

Psionic Bestiary


Horrors abound in this tome of psionic monsters for use in your Pathfinder Roleplaying Game campaign! From the tiny, yet dangerous puppeteers, to the huge thought slayer, psionic monsters for every level of play are included. Create an entire campaign out of the insidious phrenic scourge, or simply drop in an encounter with the carnvivorous mathara tree while the party is out exploring. Find...   [click here for more]
Dreamscarred Press  $24.99

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $69.99 $64.99

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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free. You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing  $7.99

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Dragon Brigade: The Affair of the Orb Adventure

Dragon Brigade: The Affair of the Orb Adventure


Follow the trail of an assassin in the swashbuckling fantasy world of Margaret Weis and Robert Krammes' DRAGON BRIGADE! Based on the novella "The Affair of the Orb" by Chris Pierson, this self-contained adventure game book includes Cortex Plus rules system, characters, and a thrilling action mystery story for up to six players and one Game Master. Just...   [click here for more]
Magic Vacuum Design Studio  $9.99

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast  $9.99

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Wonder & Wickedness

Wonder & Wickedness


A new magic system with level-less magic and rules to adapt it to your fantasy RPG, fully illustrated by Russ Nicholson. The Seven Schools of Sorcery and their spells are presented in the book:Diabolism, Elementalism, Necromancy, Psychomancy, Spiritualism, Translocation, Vivimancy. Aggression and defence are supplemented by Malevolence and Magic Shields, adding an interesting level of strategy...   [click here for more]
Lost Pages  $19.99 $19.99

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For Gold & Glory

For Gold & Glory


Within these pages lie the keys to open worlds of wonder and adventure! Whether you are exploring dank dungeons, forging mighty kingdoms, or questing to save the world, For Gold & Glory contains all that you need to run a complete game. Inside these covers, you will find rules to: Create heroic characters and guide them as they advance in power. Equip characters with everything they need to...   [click here for more]
God Emperor Games  $10.37

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Shadow World: Eidolon: City in the Sky

Shadow World: Eidolon: City in the Sky


The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds. Meanwhile,...   [click here for more]
Iron Crown Enterprises  $31.31 $27.93

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It's Not My Fault! (A Fate Accelerated Character & Situation Generator)

It's Not My Fault! (A Fate Accelerated Character & Situation Generator)


It's Not My Fault is a one-shot-in-a-box character and situation generator for Fate Accelerated! With just a few minutes and a few cards you'll create a group of fantasy characters in one crazy, mixed-up predicament, where everybody and nobody is to blame for getting them there. Good for a few hours of fun, convention-style one-shot play or simply as a quick, five-minute...   [click here for more]
Evil Hat Productions, LLC  $8.99

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It's Not My Fault I'm Fantastic!

It's Not My Fault I'm Fantastic!


Take your games of It's Not My Fault into the realms of high fantasy with It's Not My Fault I'm Fantastic! This expansion can be played separately, but works best when combined with the It's Not My Fault core set. In this deck of cards you'll find: 20 new character aspect/approach/stunt cards covering a variety of creature and...   [click here for more]
Evil Hat Productions, LLC  $8.99

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CRUSH the REBELLION

CRUSH the REBELLION


A fast-paced roleplaying game of competing agents struggling to fulfill their own personal agendas in a hostile, bureaucratic nightmare futuristic fantasy universe. CRUSH the REBELLION is a structured storytelling game with an emphasis on competitive world-building. The actions of the players all contribute towards a shared history together, set in the fictional game universe....   [click here for more]
DDE Adventures  $12.49

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Mage the Awakening 2nd Edition

Mage the Awakening 2nd Edition


The world is a Lie. Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth. Magic. You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning...   [click here for more]
Onyx Path Publishing  $39.99

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Shadowcraft: The Glamour War

Shadowcraft: The Glamour War


Fantasy espionage in Arcadia! Fight actual spectres as a Shadow Agent, a magically imbued superspy, executing clandestine missions in the cold war against the darkness beyond The Hedge. Shadowcraft: The Glamour War brings you James Bond-level intrigue with Mission: Impossible-style teams working to keep the world's precarious balance. We're using the...   [click here for more]
Reroll Productions  $16.07

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $12.99

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you...   [click here for more]
Late Knight Games  $34.98

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Do Not Let Us Die In The Dark Night Of This Cold Winter

Do Not Let Us Die In The Dark Night Of This Cold Winter


“The harbinger of our agonizing death is the crow's shriek. The storeroom in the center of our small town has been ransacked; the shelves lie naked and the empty barrels din like hollow bones when thumped. Folk scurry from home to home through the knee-deep snow, begging for scraps of food and furniture to burn. Many of the elderly have fallen ill and no end to their fever can be found. Our pain...   [click here for more]
cone of negative energy  $16.00

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $19.99

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Wormskin Issue 6

Wormskin Issue 6


The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an...   [click here for more]
Necrotic Gnome Productions  $9.99

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Barrowmaze II

Barrowmaze II


Here it is! At last! The sequel to the immensely popular Barrowmaze! Featuring art by former TSR artist Jim Holloway, alongside new old school artists Cory Hamel, Stefan Poag, Stephen Thompson, and others, Barrowmaze II is full of old-timey dungeon crawling for mid and high level characters. Barrowmaze II can be played as part of Barrowmaze I or used independently. Barrowmaze II features an expanded...   [click here for more]
Greg Gillespie  $36.94

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Against the Dark Yogi: Mythic India Roleplaying

Against the Dark Yogi: Mythic India Roleplaying


High action roleplaying in a world of Indian myth! A thousand cities with myriad customs fill the subcontinent of Bhurloka. Wandering ascetics practice austerities on mountaintops, seeking spiritual enlightenment and supernatural powers. Rajas stand before their palaces speaking to their peoples. Chariots roll and elephants march with armies to war. But Bhurloka stands at the precipice of disaster....   [click here for more]
Tab Creations  $34.99

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Fortitude: by the Docks of Big Lake

Fortitude: by the Docks of Big Lake


Fortitude: by the Docks of Big Lake is the first major supplement for the Chuubo's Marvelous Wish-Granting Engine RPG. It's designed to immerse you in the pastoral lakeside settlement of Fortitude—to create a deep sense of place with both rules and setting material. Along the way it serves as a guide to pastoral gaming, a guide...   [click here for more]
Jenna Katerin Moran  $44.99

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Mage The Awakening Tarot

Mage The Awakening Tarot


A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. Note: Originally released in 2009 for Mage: the Awakening 1st...   [click here for more]
White Wolf  $22.99

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Tomb of Abysthor

Tomb of Abysthor


Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret...   [click here for more]
Necromancer  $11.95 $11.95

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HERO System Martial Arts

HERO System Martial Arts


Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist character in any campaign, genre, time period, or setting. ...   [click here for more]
Hero Games  $29.99 $29.99

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Fantasy Hero 6th Edition

Fantasy Hero 6th Edition


Daring swordsmen, wise wizards, noble knights, deadly dragons, and mythic kingdoms — all these, and more, are part of the wondrous worlds of Fantasy. Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules. <o:p></o:p>...   [click here for more]
Hero Games  $35.00

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LLA003: Pyramid of the Dragon

LLA003: Pyramid of the Dragon


Pyramid of the Dragon is a Labyrinth LordTM adventure for 4-6 characters of 5th-7th level. This adventure is a quick romp in and around a swamp known as the Blood Marsh that involves both wilderness and dungeon exploration. Challenges include a mixture of problem solving, combat, and roleplaying, including several potentially lethal encounters with a red dragon and various other denizens of...   [click here for more]
Small Niche Games  $7.95 $7.96

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Amethyst: Evolution

Amethyst: Evolution


THIS IS NOT FANTASY WELCOME TO THE REAL WORLD The machines have gotten larger. The spells have gotten more powerful. Magic and technology continue their conflict, despite looming threats to both sides. The future may rest not with fanatics, but with those searching for way to balance these two worlds. This sourcebook offers opportunities for characters both within the...   [click here for more]
Dias Ex Machina Games  $24.05

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Legend of the Five Rings: The Great Clans

Legend of the Five Rings: The Great Clans


A story of ten siblings, who fell to the mortal world and changed the face of history forever... “The Great Clans are the greatest servants of the Emperor—and perhaps the greatest threat to the stability of the Empire.” -Soshi Saibankan The Emerald Empire of Rokugan has long been one of war and conflict, a great history forged at its heart by an unending sibling rivalry....   [click here for more]
Fantasy Flight Games  $62.99

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Way of the Wicked Book Two: Call Forth Darkness

Way of the Wicked Book Two: Call Forth Darkness


A DUNGEON OF YOUR OWN! The Horn of Abaddon was once a place of primal darkness. And then the forces of good moved in and ruined everything. Its been eighty years and the kingdom of Talingarde sleeps soundly knowing that darkness has been vanquished. Now, its your turn to prove them wrong. You will find the lost temple and do what no one else has ever dared. You will call forth the banished...   [click here for more]
Fire Mountain Games  $24.99 $25.99

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A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore


A Curious Volume of Forgotten Lore is a rules supplement that will enhance most old-school role-playing games. The rules are based on Gary Gygax's plans for a 2nd edition of the world's most popular role-playing game (that unfortunately never happened), and are the product of years of meticulous research. The book contains: Five new character classes: the bard, jester, mystic, savant,...   [click here for more]
BRW Games  $19.96

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Scourge of the Demon Wolf

Scourge of the Demon Wolf


Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields...   [click here for more]
Bat in the Attic Games  $14.99

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The Witch: A sourcebook for Basic Edition fantasy games

The Witch: A sourcebook for Basic Edition fantasy games


"By the pricking of my thumbs Something wicked this way comes!" The Witch covers the Witch character class and the various traditions of witchcraft one might encounter in an old-school fantasy game. This sourcebook contains plenty of information for players and game masters alike, including new spells, powers, magic items, and monsters. Compatible with original...   [click here for more]
Elf Lair Games  $25.00

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Fate of the Norns: Ragnarok -- Fafnir's Treasure

Fate of the Norns: Ragnarok -- Fafnir's Treasure


The sun and moon have disappeared from the sky. The worlds on the branches of the cosmic tree Yggdrassil have grown dark and cold. The gods and giants are on the brink of war. Mankind has descended into anarchy. Welcome to the Age of the Sword…. Welcome to Ragnarok! Fafnir's Treasure is a standalone Fate of the Norns: Ragnarok...   [click here for more]
Pendelhaven  $34.98

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what...   [click here for more]
Wizards of the Coast  $24.99

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OSRIC Pocket SRD (PDF)

OSRIC Pocket SRD (PDF)


Includes all Knights-n-Knaves errata through January 2013 This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning...   [click here for more]
Usherwood Publishing  $13.50

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Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual


The Adventures Dark and DeepPlayers Manual contains all the rules you need to create and run a character; character classes, races, spells, rules for combat, equipment, social class, skills, and much more. The Players Manual is the first core rulebook for the Adventures Dark and Deep™ game, an expansion and revision of the original...   [click here for more]
BRW Games  $19.96

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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and DeepGame Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"...   [click here for more]
BRW Games  $14.96

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Numenera Cypher Deck

Numenera Cypher Deck


Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more. This deck of 120 full-color cards allows GMs and players to randomly...   [click here for more]
Monte Cook Games  $19.99

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Solomon Guild: A Gallery of Rogues Part I

Solomon Guild: A Gallery of Rogues Part I


A vast network of thieves, rogues, assassins and con-men that live in a city with townsfolk who feel powerless to change anything. Hone your skills in blackmail, bribery, coercion and extortion to join their ranks. Or Choose to fight against the guild in an uphill battle that will push players into almost certain death. Personally, I'd join the guild but maybe you don't really like your fellow...   [click here for more]
post world games  $24.99

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Theater of the Mind Magazine - Issue #2

Theater of the Mind Magazine - Issue #2


Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind” is used to describe an immersive role playing experience that takes place entirely within the imaginations of the players and story teller, requiring...   [click here for more]
Critical Hit Publishing  Pay What You Want

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PATHMASTER: Ironwall Gap Must Hold

PATHMASTER: Ironwall Gap Must Hold


2013 PATHMASTER SILVER MEDAL by Jacob Michaels A Pathfinder adventure for 4-6 level 7 characters When an orc horde besieges a remote border fortress, the PCs must ride to the rescue. Arriving to find the fort's officers murdered and the garrison in chaos, the PCs take command just as the orcs launch their first attack. In addition to building defenses to hold off the slavering...   [click here for more]
AAW Games  $8.99

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The Deductionist Base Class

The Deductionist Base Class


THE DEDUCTIONIST: A NEW BASE CLASS FOR THE PATHFINDER RPG There are some who take on the mantle of adventurer for the gold and the glory. Others have the dubious title thrust upon them through circumstance or fate. Then there are some who seek out the adventurous life for the sheer sake of knowledge and discovery of the unknown. Enter the Deductionist. The Deductionist is an original base class...   [click here for more]
Total Party Kill Games  $14.99

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Lords of Gossamer & Shadow (Diceless)

Lords of Gossamer & Shadow (Diceless)


Your Player's choices and action are far more random than dice! Our world is but one of untold many, a flux of chance caught in the struggle between form and cacophony. Always, these forces are at war, shaping the infinite worlds. The immortal, self-appointed sovereigns of battle move between planes of reality with impunity: they are creators, shapers, and destroyers of worlds. In Lords of...   [click here for more]
Rite Publishing  $39.99

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Far Away Land RPG: Core Rules

Far Away Land RPG: Core Rules


Welcome to the quirky and bizarre world of Far Away Land. This is a world where telepathic agnuns ride grizzle bear familiars into battle, where giant floating robot heads called soracan shoot lazers and speak dubstep while trying to eradicate flesh creatures, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as...   [click here for more]
Simian Circle Games  $15.00

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