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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more. Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $14.99

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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
Wizards of the Coast  $9.99

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DMGR4 Monster Mythology (2e)

DMGR4 Monster Mythology (2e)


Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholders...   [click here for more]
Wizards of the Coast  $24.99

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DMR2 Creature Catalog (Basic)

DMR2 Creature Catalog (Basic)


Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules...   [click here for more]
Wizards of the Coast  $14.99

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $19.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $24.99

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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
Wizards of the Coast  $7.99

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Swords & Spells (0e)

Swords & Spells (0e)


Rules for large-scale miniatures battles based on the game Dungeons & Dragons. Product History "Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976. Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in...   [click here for more]
Wizards of the Coast  $9.99

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DLE1 In Search of Dragons (2e)

DLE1 In Search of Dragons (2e)


Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the...   [click here for more]
Wizards of the Coast  $9.99

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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
Wizards of the Coast  $9.99

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DLS3 Oak Lords (2e)

DLS3 Oak Lords (2e)


Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise! The new Speaker of Suns, Porthios-Kanan, returns to Qualinesti with his people, but they find...   [click here for more]
Wizards of the Coast  $9.99

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great...   [click here for more]
Wizards of the Coast  $9.99

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Marco Volo: Arrival (2e)

Marco Volo: Arrival (2e)


Marco Volo - Arrival is the last volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. When the characters first set off on an intrigue-laden journey to Shadowdale, they did not suspect how much trouble they would get into. Joined by Marcus Wands (also known as Marco Volo), they found him just a bothersome but likeable little rogue....   [click here for more]
Wizards of the Coast  $9.99

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $19.99 $19.99

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Hex Crawl Chronicles 1 Valley of the Hawks - Pathfinder Edition

Hex Crawl Chronicles 1 Valley of the Hawks - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $9.99

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Hex Crawl Chronicles 1 Valley of the Hawks - Swords and Wizardry Edition

Hex Crawl Chronicles 1 Valley of the Hawks - Swords and Wizardry Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $9.99

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COA02: Ghoul Keep and the Ghoul Lands

COA02: Ghoul Keep and the Ghoul Lands


Ghoul Keep and the Ghoul Lands is a sandbox mini-setting supplement for the Labyrinth Lord™ RPG that details an isolated kingdom located north of the Duchy of Valnwall. The people of the Ghoul Lands are ruled by the Ghoul King Lorrgan Makaar, a powerful undead creature who has slowly amassed an army of undead to invade the living lands in the south. Ghoul Keep a.k.a. Morakaal...   [click here for more]
Small Niche Games  $19.95 $14.96

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FateDeck DELUXE Hardcopy

FateDeck DELUXE Hardcopy


You hold the fate of worlds in your hands with the FateStorm FateDeck Deluxe These luxe hardcopy cards provide you with the 22 cards of the FateDeck, representing the primary archetypes of the Solüus multiverse. Each card also displays the archetype’s elemental affinity, favoured descriptor and attribute ratings as well as the card’s number and name. The card images...   [click here for more]
Broken Tower  $16.99 $11.48

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Toolcards: Fantasy Potions

Toolcards: Fantasy Potions


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This potions deck contains 30 companion cards to the main Toolcard: Fantasy deck. With details such as containers, potion color, texture, effect, and the traditional flavor that comes with toolcards, this deck is ideal for generating hundreds, if not thousands,...   [click here for more]
post world games  $8.49

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $25.00

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Path of the Stranger

Path of the Stranger


A Hero Without A Name This book presents a brand-new mythic path for the Pathfinder Roleplaying Game: The Stranger! Folklore and legend is replete with tales of mysterious nomads, the last survivors of a fallen land or a dying race. They keep to themselves, hiding behind masks or aliases to avoid those who hunt them, or because they simply wish to be left alone. Strangers are often...   [click here for more]
Legendary Games  $11.99

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Unearthed Arcana (1e)

Unearthed Arcana (1e)


The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections. The most complete version of Unearthed Arcana ever printed! The original Unearthed...   [click here for more]
Wizards of the Coast  $19.99

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G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift...   [click here for more]
Wizards of the Coast  $7.99

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SpellCards 5e

SpellCards 5e


ALL the SRD Spell Cards with Beauty AND Function! PRINT or Print and PLAY! Updated to the SRD 5.1 document New for Fifth Edition play, Spell5e dials the spell card concept to 11. Having trouble hunting for the Concentration symbol? Can't remember which spell has a ritual option? Want to get to the mechanics of the spell quickly without reading a bunch of text. Compact...   [click here for more]
Myth Merchant Press  $60.00 $45.00

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8-Bit Adventures - Welcome to the Fungal Kingdom

8-Bit Adventures - Welcome to the Fungal Kingdom


8-Bit Adventures Welcome to the Fungal Kingdom! Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered! Not only do you get...   [click here for more]
Fat Goblin Games  $19.95 $15.95

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M2/MSOLO2 Maze of the Riddling Minotaur (Basic)

M2/MSOLO2 Maze of the Riddling Minotaur (Basic)


An expert set solitaire adventure. For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken...   [click here for more]
Wizards of the Coast  $7.99

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Rune Cards

Rune Cards


Creating and designing your own runic arrays is now easier than ever and only a shuffle away with the Rune Cards. As their name implies, each Rune Card is dedicated to a single rune. On one side will be the rune and on the other side will be it's full description, meaning you will always know what sort of rune you are dealing with. Each rune is also colour coded in either gold, silver or both depending...   [click here for more]
Stormforge Productions  $9.99

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Toolcards: Archetypes

Toolcards: Archetypes


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This archetype deck contains 51 stand-alone cards meant to improve your roleplaying sessions. Archetype cards allow GMs to add dramatic events to the game, without detering from the story. Specifically, this deck introduces gamemasters to the concept or narration...   [click here for more]
post world games  $12.95

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Heroes Of Sorcery (SAGA)

Heroes Of Sorcery (SAGA)


Primordial Power At Your Command! Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery....   [click here for more]
Wizards of the Coast  $12.99

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8-Bit Adventures - The Legend of Heroes

8-Bit Adventures - The Legend of Heroes


8-Bit Adventure A never ending adventure! Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered! Not only...   [click here for more]
Fat Goblin Games  $14.95

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Shaintar Anthology: Enemies, Old and New

Shaintar Anthology: Enemies, Old and New


Welcome to the third of our four anthologies; Enemies: Old and New. Within these pages, you will find four adventures along with the guidebooks for those nations whose sole focus is acquiring power over the lands to the south. Player's and GMs will find vital background information, including the history of these countries and the reasoning behind why they’ve turned to evil...   [click here for more]
Savage Mojo  $39.99

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High Plains Samurai: Legends

High Plains Samurai: Legends


An Introduction to the Tales of Gunslingers, Samurai, Gangsters, Barbarians, and Steampunk in a Post-Apocalyptic World of Qi Warriors “These are not mere contraptions built from the scrap metal of old, my dear apprentice. These are the foundation for a new world, and those who build them control its fate.” – Deckland Burr, creator of The Salvation Nominated for...   [click here for more]
Broken Ruler Games  $20.00

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