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The One Ring - The Heart of the Wild

The One Ring - The Heart of the Wild


The Heart of the Wild is a resource for The One Ring: Adventures Over the Edge of the Wild describing the lands of the River and the Forest – the Vales of Anduin along the banks of the Great River, and the trackless forest of Mirkwood to the east. It expands on the descriptions given in the Loremaster’s Guide, offering new sanctuaries and new perils for the players...   [click here for more]
Cubicle 7 Entertainment Ltd.  $34.99 $19.99

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The One Ring - The Darkening of Mirkwood

The One Ring - The Darkening of Mirkwood


The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Darkening of Mirkwood is a complete campaign for The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own...   [click here for more]
Cubicle 7 Entertainment Ltd.  $39.99 $22.99

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The One Ring - Tales from Wilderland

The One Ring - Tales from Wilderland


“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.” A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99 $17.99

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Adventures in Middle-earth - Rhovanion Region Guide

Adventures in Middle-earth - Rhovanion Region Guide


The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Each region is described in detail, listing...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Deus Vult

Deus Vult


In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world. This cry was heard in the shadows, too. Since the days of the apostles,...   [click here for more]
Mongoose  $34.99 $20.99

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Legend/Deus Vult: The Heresiarch of Troyes

Legend/Deus Vult: The Heresiarch of Troyes


The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher...   [click here for more]
Mongoose  $19.99 $11.99

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Pirates of Legend

Pirates of Legend


'A pyrate is Hostis humanis generis, a common Enemy, with whom neither Faith nor Oath is kept… if Pyracy be committed on the Ocean, and the Pyrates in the attempt be overcome, the Captors may, without any Solemnity of Condemnation, hang them up at the Main Yard; if they are brought to the next port and the Judge rejects the Tryal, or the Captors cannot wait for the Judge, without Peril or...   [click here for more]
Mongoose  $19.99 $11.99

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Legend/Deus Vult: Lord of Misrule

Legend/Deus Vult: Lord of Misrule


This adventure follows on from The Heresiarch of Troyes. The spirit, still in the body of the leper Jacques Taillebois, escaped from the Chateau du Paynes via the secret tunnel. Instead of returning to Troyes, the Joyous One set off for the coast. The Joyous One needs Magic Points to survive. In Troyes, it was able to feed off its cult. It created the new Heresiarch to provide it with a constant...   [click here for more]
Mongoose  $14.99 $8.99

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Legend/Deus Vult: The Tomb of Solomon

Legend/Deus Vult: The Tomb of Solomon


Legend holds that Solomon, son of David and king of the Jews, had in his possession a magical ring that gave him power over demons and spirits. He imprisoned these spirits and sealed them away forever, so they would trouble humanity no more – and every word of this legend is true. King Solomon was indeed a mighty sorcerer and he mastered a spell of binding that could contain even the most powerful...   [click here for more]
Mongoose  $14.99 $8.99

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Space: 1889 - The Strange Land (Savage Worlds Edition)

Space: 1889 - The Strange Land (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Lorefinder: GUMSHOE Pathfinder Mashup

Lorefinder: GUMSHOE Pathfinder Mashup


Silver Winner of Best Rules in the 2012 ENnie Awards Where Mystery Meets Adventure... Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your...   [click here for more]
Pelgrane Press  $7.95 $5.96

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Space: 1889 - The Strange Land

Space: 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Legend/Deus Vult: Sacerdos Custos Training Guide

Legend/Deus Vult: Sacerdos Custos Training Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity,...   [click here for more]
Mongoose  $14.99 $8.99

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Monsters of Legend 2

Monsters of Legend 2


There are many mundane and supernatural beasts in the world, and there are those which push the boundaries of power in many ways. Some of the beings inside this book are true Monsters of Legend, power-houses of brute strength, demonic masters who shake mountains with their footsteps. These are monsters which seasoned adventurers should fear, respect and challenge in epic confrontations. This book...   [click here for more]
Mongoose  $19.99 $11.99

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Legend/Deus Vult: Games Master's Story Guide

Legend/Deus Vult: Games Master's Story Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter...   [click here for more]
Mongoose  $19.99 $11.99

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Dungeon #180 (4e)

Dungeon #180 (4e)


The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne. The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s...   [click here for more]
Wizards of the Coast  $4.99

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En Route III: The Road Less Traveled

En Route III: The Road Less Traveled


Looking for adventure? The life of an adventurer is never an easy one. And now, instead of run-of-the-mill dungeon denizens, prepare yourself for an interdimensional scholar intent on "studying" certain great heroes, an inept wizard whose potions are unpredictable to say the least, a crystalline trap designed to catch unwary teleporters, an animated forest, living toy...   [click here for more]
Atlas Games  $17.95 $8.00

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Adventures in Middle-earth - Mirkwood Campaign

Adventures in Middle-earth - Mirkwood Campaign


The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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