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HERO System 6th Edition: Combat and Adventuring
by Hero Games

The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it!

HERO System 6th Edition: Combat and Adventuring
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Aaron Allston's New Martial Arts Styles (HERO 6e)

Aaron Allston's New Martial Arts Styles (HERO 6e)


From the depths of Aaron Allston’s digital archives comes new martial arts styles for use in your HERO System campaigns! Twenty styles are presented, to varying levels of detail. The styles include numbers martial arts to be found in the Strike Force universe (such as Daragak, Goblin-Tossing, Hardball, and Paek-tu), martial arts common to the world of Savior-Ferret (such as Katrate...   [click here for more]
Surbrook Press  $3.95

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Champions Complete

Champions Complete


The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes...   [click here for more]
Hero Games  $20.00

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Muggers, Maniacs, and Murderers Volume 1

Muggers, Maniacs, and Murderers Volume 1


MONSTERS ARE REAL…  …AND THEY LOOK LIKE PEOPLE.  Monsters are among us, and they might be standing right next to you.  Muggers, Maniacs, and Murderers is a new series developed to expand your Cinematic Action RPG campaign.  Pit your PCs against the worst that humanity has to offer.  Volume One expands on Hero Games’ Hudson City campaign book and includes several new villains to challenge...   [click here for more]
Deadman Press  $15.00

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Star HERO: The Sad Giant

Star HERO: The Sad Giant


Stars can be many things. They are hot, some more than others. They are bright, some more than others. They produce a powerful gravitational field, some more than others. But this star can do something else: it can be sad. And when it is sad, it weeps, and its tears sweep through the system, wreaking havoc on their way. Guess which band of intrepid space explorers will be there when that happens?  ...   [click here for more]
Hero Games  $6.99

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Western Hero: Rough and Ready Roleplaying

Western Hero: Rough and Ready Roleplaying


Six shooters, wild wranglers, evil outlaws, noble braves, railroad heists, dry gulches, gold rushes, and more: all at your fingertips and ready to go! If you've been wanting to play a Wild West campaign, then you've come to the right place, pardner. Western Hero contains everything you need to have a rough and ready roleplaying experience. Packed with resources, information, and tools to build characters,...   [click here for more]
Hero Games  $15.00

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How To Play HERO System

How To Play HERO System


The HERO System may look intimidating, but in reality it's a tight core system with a lot of options. This guide will help demystify all of the options! ...   [click here for more]
Hero Games  Pay What You Want

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S.I.D.s Report #27 - Atheneum

S.I.D.s Report #27 - Atheneum


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.   It has become a full-time job to try and keep track of them as well as update information about them, that is the purpose of this database....   [click here for more]
Tiger Paw Press  $6.99

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HERO System Basic Rulebook

HERO System Basic Rulebook


The Basic Rulebook contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment - but without all of the options and details found in the standard rulebook. The Basic Rulebook boils the HERO System down to its essential elements so you can easily teach yourself the game, bring new players into your campaign quickly,...   [click here for more]
Hero Games  $14.99

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The Island of Dr Destroyer

The Island of Dr Destroyer


The first Champions adventure ever published is now available again, updated to Sixth edition! With new, updated content matching modern times and game play, The Island of Doctor Destroyer is back for you and your gaming group. Experience the excitement and thrills of the world’s first Champions module, a product that launched an entirely new gaming genre, today!...   [click here for more]
Hero Games  $7.50

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Champions: The Super Roleplaying Game

Champions: The Super Roleplaying Game


Champions, the world's greatest superhero roleplaying game! Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces! ...   [click here for more]
Hero Games  $20.00

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Champions: The Super Role Playing Game (4th edition)

Champions: The Super Role Playing Game (4th edition)


Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that is needed to bring the four-color heroics of comic books to life. This contains the award winning HERO system rules, The Champions source book, as well as Campaign Book: everything necessary for instant heroic super team! ...   [click here for more]
Hero Games  $20.00

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S.I.D.s Bulletin 17 - Psion

S.I.D.s Bulletin 17 - Psion


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.   S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry...   [click here for more]
Tiger Paw Press  $2.99

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Champions Powers

Champions Powers


There are thousands of possible superpowers that a hero or villain could have - and you'll find them all in Champions Powers! If you need to create a Champions character quickly and easily, or are looking for inspiration for a character, this book provides you with just what you need. Champions Powers includes: -complete descriptions of superpowers in nearly fifty categories, including Acid, Cyberkinesis,...   [click here for more]
Hero Games  $20.00

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HERO System Advanced Player's Guide

HERO System Advanced Player's Guide


The HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of. But sometimes a few more rules can make your job easier, or open up possibilities for your character that you hadn't considered. If you're interested in ways to expand the HERO System, or to change it to suit particular campaigns or play styles,...   [click here for more]
Hero Games  $18.75

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Bigfoot, Yeti, Wendigo (HERO 6e)

Bigfoot, Yeti, Wendigo (HERO 6e)


Three Cryptids for HERO System 6th Edition! Author Michael Surbrook dives into the myths and legends surrounding “Bigfoot, Yeti, and the Wendigo,“ presenting them in a fashion suitable for your HERO System campaigns. Included is an examination of the history and nature of each creature, as well as optional powers, variant creatures, historical encounters, and more!...   [click here for more]
Surbrook Press  $1.95

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Fantasy Hero 6th Edition

Fantasy Hero 6th Edition


Daring swordsmen, wise wizards, noble knights, deadly dragons, and mythic kingdoms — all these, and more, are part of the wondrous worlds of Fantasy. Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules.  <o:p></o:p>...   [click here for more]
Hero Games  $20.00

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HERO System Bestiary (6th Edition)

HERO System Bestiary (6th Edition)


No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or character. Each one has notes about how to adapt it for different types of games, adventures, and characters. ...   [click here for more]
Hero Games  $20.00

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Hero System Equipment Guide

Hero System Equipment Guide


The Hero System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment - the sorts of weapons and devices characters might carry themselves on their adventures.  ...   [click here for more]
Hero Games  $17.50

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Robot Warriors to HERO System Current Editions

Robot Warriors to HERO System Current Editions


This work started it in the early 1990’s with the goal of using Robot Warriors mecha construction and combat rules with 4th edition Champions and the HERO System Rulesbook. It has been updated and enhanced to help you do the same—with any current edition of HERO! Convert Robot Warriors characters to the 4th, 5th, or 6th editions of the HERO System! Use Robot Warriors robot writeups—as is—in...   [click here for more]
Hero Games  Pay What You Want

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HERO System Martial Arts

HERO System Martial Arts


Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist character in any campaign, genre, time period, or setting.     ...   [click here for more]
Hero Games  $15.00

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HERO System 6th Edition: Character Creation

HERO System 6th Edition: Character Creation


The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition Character...   [click here for more]
Hero Games  $20.00

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The Taming of Tascora

The Taming of Tascora


SADDLE UP, Pard.  The town of Tascora is being overrun by badmen, and needs your help! This is the first adventure module for Western Hero© by Hero Games, designed for a party of shootists, hunters, cowboys, scouts, and any other Wild West character.  Join in the fight to free Tascora from its troubles, face down gun-slick crooks, and experience the open adventure of the Wild West with your friends....   [click here for more]
Hero Games  $4.99

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S.I.D.s Bulletin 16 - Molten

S.I.D.s Bulletin 16 - Molten


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed. S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry...   [click here for more]
Tiger Paw Press  $2.99

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Adventurers Club Volume 27

Adventurers Club Volume 27


The twenty-seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! … PAGE 5 Hogan’s Reach by Steven S. Long … PAGE 6 Getting What You Pay For by Spike Y. Jones … PAGE 13 The Advantage of Disadvantages by Jonathan Osborne … PAGE 17 “Words Will Never...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 1

Adventurers Club Volume 1


The first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Steve Peterson … PAGE 2 Between the Lines by Steve Peterson … PAGE 3 Superhype by Ray Greer … PAGE 4 Crooks and Crusaders by Bruce Harlick … PAGE 6 Covert Action by Steve Peterson … PAGE 8 Champions Plus by Dennis Mallonee ......   [click here for more]
Hero Games  $10.00 $2.00

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Adventurers Club Volume 10

Adventurers Club Volume 10


The tenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 The Traveling Show by Ozzie Nibs … PAGE 5 Champions Minus by Blumberg, Hannigan, Malony … PAGE 6 Hands of the Strangler by Scott Bennie … PAGE 13 The Hero System by George MacDonald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 5

Adventurers Club Volume 5


The fifth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPER HYPE! by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore … PAGE 6 REFEREEING CHAMPIONS DISADVANTAGES by Steve Maurer … PAGE 8 SEND IN THE MARINES! By Greg Porter … PAGE 14 IMPOSSIBLE CRIMES by Steve...   [click here for more]
Hero Games  $10.00 $3.00

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The Ultimate Base

The Ultimate Base


Whether it’s a castle, a gadget-filled secret headquarters, a starbase in deep space, or something even more unusual, a Base provides both resources for the Player Characters and adventure ideas for the GM. The Ultimate Base is your guide to creating any sort of Base using the HERO System rules, whether it’s a two-room apartment or an entire world.   ...   [click here for more]
Hero Games  $24.00 $20.00

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Adventurers Club Volume 4

Adventurers Club Volume 4


The fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 CROOKS & CRUSADERS by Christopher Allen … PAGE 9 COVERT ACTION by L. Douglas Garrett … PAGE 10 CAPTAIN CRUSADER AND THE WRIGGLIES FROM...   [click here for more]
Hero Games  $10.00 $3.00

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Champions Universe

Champions Universe


A Universe Of Superheroic Adventure! Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun. ...   [click here for more]
Hero Games  $20.00

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Adventurers Club Volume 6

Adventurers Club Volume 6


The sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore… PAGE 6 FLAWED MIRRORS by Scott K. Jamison … PAGE 8 CROOKS & CRUSADERS by Greg Porter … PAGE 12 CHAMPIONS PLUS by George Mac Donald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventuers Club Volume 26

Adventuers Club Volume 26


The twenty-sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by HERO Staff … PAGE 5 Enter The Scarlet Queen by Chris Avellone … PAGE 6 A Matter of Heart by AMy Crittenden … PAGE 19 The First Adventurers Club index by Geoff Berman … PAGE 23 CHAMPIONS...   [click here for more]
Hero Games  $3.00

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Adventurers Club Volume 8

Adventurers Club Volume 8


The eighth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by Steve Peterson … PAGE 4 VIPER UPDATE by Steven Maurer … PAGE 7 SOUND THE ALARM, PART ONE by Greg Porter … PAGE 17 THE ROCKHALL CURSE by Aaron Allston … PAGE 24 CROOKS & CRUSADERS by Nora...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 11

Adventurers Club Volume 11


The eleventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 Ozzie’s Feedback … PAGE 4 The Travelling Show by Rob Bell … PAGE 5 Care and Feeding of Deathtraps by Duane Tremaine … PAGE 6 Treasure Chest by Tim W. Brown … PAGE 13 Exotic Weapons...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 9

Adventurers Club Volume 9


The ninth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 THE TRAVELING SHOW by Ozzie Nibs … PAGE 3 LETTERS … PAGE 5 SOUND THE ALARM, PART 2 by Greg Porter … PAGE 8 HANDLING HUNTEDS AND DNPCS by Scott Bennie … PAGE 15 ON POWERGAMING by Greg Porter … PAGE 18 ...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 12

Adventurers Club Volume 12


The twelfth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1988. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Ozzie’s Feedback … PAGE 2 The Travelling Show by Rob Bell … PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 7 The Superhero and the Legal System by Tom Steubing … PAGE 8 A Flash of Steel by...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 2

Adventurers Club Volume 2


The second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Stephen Peterson .. PAGE 2 Foxbat & Fandom … PAGE 4 Superhype by R.A. Greer … PAGE 6 Between the Lines by Bruce Harlick … PAGE 9 Covert Action by L. Douglas Garrett … PAGE 10 Crooks & Crusaders by Bruce Harlick … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 3

Adventurers Club Volume 3


The third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 THE ART OF THE DNPC by Dennis Mallonee … PAGE 8 COVERT ACTION by L. Douglas Garrett … PAGE 12 TEAMWORK by Aaron Allston … PAGE 16 TERROR...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 7

Adventurers Club Volume 7


The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 13

Adventurers Club Volume 13


The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 The Travelling Show by Rob Bell … PAGE 4 Letters … PAGE 6 Superhype! by Rob Bell … PAGE 8 Agents of Darkness by Kevin R. Criscione … PAGE 11 Legions of Hell by David Rogers … PAGE 23  Submission...   [click here for more]
Hero Games  $10.00 $2.00

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Adventurers Club Volume 18

Adventurers Club Volume 18


The eighteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1992. This issue features- ‘Nuff Said by Bill Robinson … PAGE 2 Superhype! by Bruce Harlick … PAGE 4 Weapons Combat by Aaron Allston … PAGE 6 Champions: The Computer Game by Bruce Harlick … PAGE 8 Palomon: The Cursed King by Aaron Allston … PAGE 14 The House That...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 21

Adventurers Club Volume 21


The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D.  Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6 Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12  “Curse You,...   [click here for more]
Hero Games  $10.00 $3.00

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Adventures Club Volume 20

Adventures Club Volume 20


The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson  … PAGE 3 Superhype! by Bruce Harlick … PAGE 4 Foxbat & Fandom by Foxbat … PAGE 5 Writing and Running Tournament Games by Dean F. Edgell … PAGE 6 Zip Zap Guns by Alex J. organ … PAGE 11 Cyber Hero Errata...   [click here for more]
Hero Games  $3.00

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HERO System 6th Edition: Combat and Adventuring

HERO System 6th Edition: Combat and Adventuring


The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition rules...   [click here for more]
Hero Games  $20.00

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Adventurers Club Volume 14

Adventurers Club Volume 14


The fourteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Superhype! by Rob Bell … PAGE 4 Battle Zone by John Habermas … PAGE 7  Autogiros and Airships by Bob Cahill … PAGE 21 Gadgets! by Bob Martino and David Rakoniz … PAGE 25 Treasure Chest by Harr &...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 17

Adventurers Club Volume 17


The seventeenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1991. This issue features- ‘Nuff Said by John Brunkhart … PAGE 3 Superhype! by Monte Cook … PAGE 4 Silly Martial Arts by Aaron Allston … PAGE 6 Ancient Chinese Secrets by Stephen S. Long … PAGE 12 Ninja Hero Errata by Aaron Allston … PAGE 18 Morituri te Salutant!...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 24

Adventurers Club Volume 24


The twenty-fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Super Hype! by Bruce Harlick … PAGE 5 SWARM! by Curtis Craddock … PAGE 6 Battle at Castle Rockwell by Brian J. Hotovec … PAGE 12 Building Your Own Corporation by Mark Arsenault … PAGE 22 Kumite!...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 22

Adventurers Club Volume 22


The twenty-second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Shaking The Pillars of Heaven by Steven S. Long … PAGE 6 Crooks & Crusaders by Dean Shomshak … PAGE 15 Weaving Characters by Adiran R. Ownby … PAGE 19 The...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 23

Adventurers Club Volume 23


The twenty-third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 The Secret History by David A. Utter … PAGE 6 The Cassandra Matrix by Alex J. Morgan … PAGE 8 More Realistic Spell Casting by Douge Tabb … PAGE 15 Customized Elementals...   [click here for more]
Hero Games  $10.00 $3.00

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Adventures Club Volume 16

Adventures Club Volume 16


The sixteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Superhype! by Rob Bell … PAGE 4 Champions Fourth Edition Errata by Rob Bell … PAGE 6 Toxic Terror by Scott Heine … PAGE 10 HeroNet by David Rogers … PAGE 16 Treasure Chest by Masters, Tate, and Beeman …...   [click here for more]
Hero Games  $3.00

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