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Atlantis (4th edition)

Atlantis (4th edition)


Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean characters, with 10 creatures of the sea, 18 Atlantean spells, equipment, and much more! You can even create...   [click here for more]
Hero Games  $5.00

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Enemies Assemble! (4th edition)

Enemies Assemble! (4th edition)


Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail. Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also includes extensive information on the various teams' tactics, motives, and goals. Numerous adventures and adventure...   [click here for more]
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Enemies For Hire (4th edition)

Enemies For Hire (4th edition)


Enemies For Hire contains over 40 supervillains for your Champions campaign. These villains can be found working for anybody, so they're easy to integrate into your campaign. Each villain is presented as they appear in UNTIL files. The villain file has their record, M.O., known history, aliases, and other information presented just as the heroes would see it. The GM information included with each villain...   [click here for more]
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The Olympians (4th edition)

The Olympians (4th edition)


NOTE TO CUSTOMER: In our copy of The Olympians the title page as well as pages 4,5, 8, 41 and 45 were blank. Not missing, but blank! We are attempting to find out if this is a fluke, or the whole print run is this way. Jason Walters, Publisher 4/10/17 The Olympians is a complete history of the Olympian gods, from their extra-dimensional origins to their re-emergence on twentieth century Earth....   [click here for more]
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High Tech Enemies (4th edition)

High Tech Enemies (4th edition)


High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter...   [click here for more]
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Underworld Enemies (4th edition)

Underworld Enemies (4th edition)


Although this book is designed for Dark Champions, most of the villains in this book are paranormals. This is done because it is easier to remove paranormal powers for "pure" street-level campaigns than create new ones for superpowered campaigns. In respect to the street genre, however, there has been an attempt to keep the powers plausible; no character in this book can defy gravity, uproot...   [click here for more]
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Aliens Enemies (4th Edition)

Aliens Enemies (4th Edition)


In these pages, you will find representatives of most of the major types of science fiction and comic book extraterrestrials. There are monstrous invaders ready to devour mankind. There are cosmic entities wandering the galaxy, more from curiosity than a desire to conquer. There are secret alien cultures, already walking among us, disguised to look like the neighbor next door. Some of the creatures...   [click here for more]
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Champions 3-D (4th edition)

Champions 3-D (4th edition)


What if the Roman Empire had never fallen? What if dinosaurs had evolved into intelligent beings? What if Doctor Destroyer ruled the world? Create alternate dimensions, also called parallel worlds, which are separate universes overlapping our own, universes where history took another path. What does this have to do with your campaign? Why does this affect your campaign world? Because in comic books,...   [click here for more]
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Champions Of The North (4th Edition)

Champions Of The North (4th Edition)


Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains that live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM there are extensive notes on Canada, its peoples, its history, and detailed descriptions of the cities and locations for your northern...   [click here for more]
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Foxbat Unhinged (4th edition)

Foxbat Unhinged (4th edition)


Foxbat Unhinged! Is a 32-page Champions adventure book featuring everyone's favorite super-villain-supreme designed to fit into any Champions campaign. Cinderella: a fully detailed adventure that presents a different, set of challenges to heroes used to mysteries, puzzles and high-powered combat. A love triangle, a menace from the future, intercontinental jet set parties a room full of Foxbats, and...   [click here for more]
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Heroic Adventures - Volume 1 (4th edition)

Heroic Adventures - Volume 1 (4th edition)


Heroic Adventures Volume 1 ™ contains three exciting, independent adventures for use with Champions or Dark Champions. Throwing Stars and Bars takes the heroes through a romping adventure in the deep South. Someone is kidnapping seemingly random people from the Memphis area. Can the heroes unravel the mystery and stop them before it's too late? Ifs going to take some clear thought and a lot...   [click here for more]
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Heroic Adventures - Volume 2 (4th edition)

Heroic Adventures - Volume 2 (4th edition)


Heroic Adventures Volume 2 contains six exciting, independent adventures for use with Dark Champions or Champions. A maniac kidnaps a wealthy executive's son and is going to blow him up at midnight. Deadly toys rampage through a busy shopping mall. Terrorists are selling nuclear grade plutonium to the highest bidder. A new drug hits the streets and a child disappears near a haunted house, and the...   [click here for more]
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Justice, Not Law (4th edition)

Justice, Not Law (4th edition)


Justice, Not Law contains to complete description of Hudson City and information about important places around the world. You can run Hudson City as your campaign setting, or take pieces and use them in your own campaign city. This includes details about who's who in the city, along with summaries of business, politics, technology and more! More than three dozen new criminals and NPCs for Dark Champions...   [click here for more]
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The Mutant File (4th edition)

The Mutant File (4th edition)


The primary function of this book is to define and detail the world of mutants in the Champions Universe. There are numerous characters detailed in these pages, but The Mutant File is more than a collection of villains. In fact, there are three main sections. The first is a sourcebook information section, discussing the various aspects of mutants, including what they are, how they came to be, and what...   [click here for more]
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Aaron Allston's Strike Force

Aaron Allston's Strike Force


A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition. In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential...   [click here for more]
BlackWyrm Games  $20.00

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Champions New Millenium: Alliances (4th Edition)

Champions New Millenium: Alliances (4th Edition)


Alliances is the book of organizations for the Champions: The New Millenium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute). In addition,...   [click here for more]
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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [click here for more]
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Creatures of the Night - Horror Enemies (4th edition)

Creatures of the Night - Horror Enemies (4th edition)


Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions. This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains...   [click here for more]
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Pyramid In The Sky (4th edition)

Pyramid In The Sky (4th edition)


Pyramid in the Sky contains three linked adventures that form an epic campaign set in the Champions Universe. There's material here for weeks of enthralling adventure, and dozens of new characters are included. Extend your Champions Universe campaign in new directions with this epic story line! ...   [click here for more]
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Viper (4th edition)

Viper (4th edition)


Viper is the complete sourcebook for the most powerful villainous organization in the Champions Universe. Only the Viper source-book give you background on everything necessary to the exhaustive history of Viper. Also including new agent types, new weapons, new vehicles. And even New supervillains! Featuring a revision of the classic Viper's Nest campaign. ...   [click here for more]
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Allies (4th Edition)

Allies (4th Edition)


In Allies, most of the characters are on the side of the angels... or at least, so they'd like you to believe! Allies presents over forty new characters: some independent, some a member of one of the seven hero teams included int his book. The teams are given full history, including sections on tactics and bases. All of the character descriptions have ideas on how to integrate them into your campaign....   [click here for more]
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Bloodfury (4th edition)

Bloodfury (4th edition)


When an innocent women is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As the time left to save her life slips by, the heroes find themselves drawn into a web of intrigue and danger in which lurks a familiar but deadly menace. ...   [click here for more]
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Challenges For Champions (4th edition)

Challenges For Champions (4th edition)


Put some punch in your old scenario, or begin a new adventure! Challenges for Champions is an invaluable play supplement for Champions. It gives you 10 action-packed scenarios, plus tips for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more: everything you need for super...   [click here for more]
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Champions New Millennium (4th edition)

Champions New Millennium (4th edition)


Enter the New Millennium - if you dare! Earth's mightiest superheroes have died defending the planet. Now it's up to your heroes to fight against the supervillains, the global conspiracies and the mystic forces that threaten the world. Are you up to the challenge? This complete campaign sourcebook for superhero roleplaying has everything you need for action-packed adventure. Your high-powered superheroes...   [click here for more]
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Champions Universe (4th edition)

Champions Universe (4th edition)


The ultimate heroic campaign setting is finally here all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanan, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages...   [click here for more]
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Corporations (4th edition)

Corporations (4th edition)


From board room fights to fights in the bard room, it's all here everything you ever needed to know about the corporate world! Are they faceless fores for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All facets of corporations are covered, from organizations and goals to proxy fights and takeover bids. Bring...   [click here for more]
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Dark Champions: Heroes of Vengeance (4th edition)

Dark Champions: Heroes of Vengeance (4th edition)


This is the ultimate source book for the twilight world of vigilante superheroes who walk the line between justice and vengeance! Experience gritty, intense adventures that bring you new shades of four-color action in the tradition of your favorite hard-hitting superhero comics. Dark Champions creates a new universe of super excitement for you to explore - or a new dimension of roleplaying for your...   [click here for more]
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Dystopia (4th edition)

Dystopia (4th edition)


The World's An Imperfect Place. Lock up one group of supervillains, and another batch springs up, begging to be thrown in prison. The latest volley from the underworld is a group of hired guns called the Coalition. They're making life difficult: razing city blocks, hitting the local banks, tearing down the local jail, taking hostages in the city's central Trade Tower, and the list goes on. The world's...   [click here for more]
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Hudson City Blues (4th edition)

Hudson City Blues (4th edition)


Hudson City Blues is an epic campaign adventure deigned for Dark Champions and other applicable Hero System campaigns. Hudson City Blues provides over three months of campaign play! Eight sample characters are included, along with complete guidelines for using Hudson City Blues to start a new Dark Champions campaign. Take a walk on the wild side: get this adventure! Ownership of Dark Champions supplements...   [click here for more]
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Invaders From Below (4th edition)

Invaders From Below (4th edition)


Subterra, a hidden kingdom that lies entirely beneath the earth. Included are maps and guidelines for running underground adventures. With eight complete scenarios Invader From Below contains details of the Subterrans themselves, including game statistics, lifestyle, ecology, and mannerisms. Lets not forget about the detailed background for King Earthwyrm and his twelve superpowered Darklings.... The...   [click here for more]
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Invasions: Target Earth (4th edition)

Invasions: Target Earth (4th edition)


Invasions: Target Earth has everthing you need to know about comic-book invasions. Learn how to organize and ivasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. put your champions to the test - can they withstand the MASTER PLAN? Invasions: Target Earth contains: Extensive guidelines for setting up and running an invasion A complete, ready-to-run invasion...   [click here for more]
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Murderers' Row (4th edition)

Murderers' Row (4th edition)


Murderers' Row is an Enemies book designed specifically for Dark Champions to add an element of mystery and danger to a campaign. It presents a variety of characters, including both heroic and superheroic level characters. The backgrounds for the characters and organizations presented directly tie in with others in Dark Champions and Justice, Not Law. We hope that Murderers' Row provides you with several...   [click here for more]
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Mystic Masters (4th edition)

Mystic Masters (4th edition)


Mystic Masters give you a complete, ready-to-run magical campaign with villains, magical items, and a pocket-dimension headquarters for your heroes. Learn “spell packages” like the Eleven Lights of Luathon, and Bountiful Bindings of Blyyat the Beneficent! Try out three compete adventure designed for magicians or traditional superheroes, plus ideas for many more scenarios. Visit Earth's...   [click here for more]
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An Eye For An Eye (4th edition)

An Eye For An Eye (4th edition)


From the author of Dark champions comes an incredible sourcebook that will bring any campaign to a new level of excitement! Written for both players and Game Masters, An Eye For Eye is jam-packed with new rules, new weapons and new organizations. Just look at some of what you'll find in inside: This source-book has tremendous value for any Champions, Cyber Hero, Horror Hero, or any modern or near-modern...   [click here for more]
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Day Of The Destroyer (4th edition)

Day Of The Destroyer (4th edition)


Day of the Destroyer is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-ll Destroyer armor, along with 8 of Destroyer's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge for champions that cannot--- must not---- be refused! ...   [click here for more]
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Enemies of San Angelo (4th edition)

Enemies of San Angelo (4th edition)


Enemies of San Angelo presents a sampling of the super-human criminals who plague the Golden City and its citizens. Thieves, killers, criminals-for-hire and villains of all kinds are detailed to embolden and enliven your Champions campaign. But in the world of San Angelo, even supervillains are people first. ...   [click here for more]
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European Enemies (4th edition)

European Enemies (4th edition)


European Enemies is the latest in the line of villain collections for Champions. Included within are over thirty-five all new never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villian....   [click here for more]
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Golden Age Champions (4th edition)

Golden Age Champions (4th edition)


Golden Age Champions (or GAC) contains the raw materials for running a Champions campaign set in the 1930s and 1940s. The items contained within are also meant to mesh with the regular Champions Universe and provide a common historical background and plot devices for a modern campaign. ...   [click here for more]
Hero Games  $7.50

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Hero System Almanac 1 (4th edition)

Hero System Almanac 1 (4th edition)


Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count in our excerpts from Covert Action. Learn how to make realistic timelines and how to balance your...   [click here for more]
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Hero System Almanac 2 (4th edition)

Hero System Almanac 2 (4th edition)


You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on them, or put the World Security Services in their path. (If that doesn't work, try a nuclear weapon; the writeup...   [click here for more]
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Kingdom Of Champions (4th edition)

Kingdom Of Champions (4th edition)


Kingdom of Champions is written as a Champions supplement, but it's also designed for use in other games. Any game with a contemporary (or near-future or recent-past) setting can involve trips to the UK, and we've tried to keep the "real world" and "possible superhero game" ideas clearly distinct. The latter draw on the former, of course, but you should be able to see where cold...   [click here for more]
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Mind Games (4th edition)

Mind Games (4th edition)


The Parapsychological Studies Institute, or PSI, is a complex organization of villainous criminals for use with Champions and other Hero System Games. PSI, is somewhat different from the typical comic book villains. The GM should read through the entire book carefully noting how the various members of the Institution interact and what goals and ambitions motivate each one. As always, the GM should...   [click here for more]
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Normals Unbound (4th edition)

Normals Unbound (4th edition)


This is a book of normals. In other words, the Enemies book for your secret ID! Between the covers of Normals Unbound you will find men, women, and children with powers and abilities to affect the life of a hero more profoundly than any destructive energy blast from Mechanon ever could. These are people who cannot be dealt with by simply slugging it out with them or blasting them with a neutron beam....   [click here for more]
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San Angelo: City of Heroes (4th edition)

San Angelo: City of Heroes (4th edition)


San Angelo is truly a City of Heroes. Some of them soar through the sky or shoot fireballs from their fingertips. Picking up a car means no more to them than hoisting a barbell does to you or me. Incredible inventions, weird creatures and travels to bizarre places are everyday occurrences in their world. Clad in their colorful costumes, these heroes awe, amaze and inspire the rest of us."...   [click here for more]
Hero Games  $10.00

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Shadow Of The City (4th edition)

Shadow Of The City (4th edition)


Shadows of the City is a supplement designed for five to seven Dark Champions characters. It contains three linked adventures: Revolution, The Pack, and Street Magic. These adventures are intended to be run as an intertwined campaign, and are presented in that order. Villain and character write-ups follow the sections in which they first appear. ...   [click here for more]
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The Zodiac Conspiracy (4th edition)

The Zodiac Conspiracy (4th edition)


The purpose of The Zodiac Conspiracy is to supply a well-rounded group of villains who partake in extremely covert actions. This allows the Gamemaster to create mentally challenging adventures as well as physically challenging ones, giving the players the chance to use their detective work and intuition rather than just brute force. Included here are the twelve members of the Zodiac, along with descriptions...   [click here for more]
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Classic Organizations (4th edition)

Classic Organizations (4th edition)


Classic Organization is a supplement for Champions which updates four Champions organization books: Neutral Ground, Red Doom, PRIMUS and DEMON, and CLOWN. Classic organizations is a must for anyone running a superhero campaign set in the Champions Universe or anywhere else. New Champions players can now use these often hard to find organizations to add to their campaign. Owners of the original products...   [click here for more]
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Demons Rule (4th edition)

Demons Rule (4th edition)


Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete writ-ups for all six Demons, and maps for the major encounter locations there are also details for other street gangs in the city. The Demons rule the streets, and their turf is expanding. Can you...   [click here for more]
Hero Games  $2.50

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Hero System Rulesbook (4th edition)

Hero System Rulesbook (4th edition)


The Hero System is a truly universal roleplaying system. With these rules and your imagination, you can play Viking warriors, high-tech star pilots, and everything in between. The Hero System encourages you to play heroes: those mighty individuals who change the world. Stop playing some first-level loser, and stop changing game systems each time you want to play a different campaign. With the Hero...   [click here for more]
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Super Mage Bestiary (4th edition)

Super Mage Bestiary (4th edition)


The SUPER MAGE BESTIARY (or SMB) is a collection of creatures for GMs to use in magic-oriented superhero campaigns. THE ULTIMATE SUPER MAGE (USM) included many magical creatures, but there just wasn’t enough space to provide a really good assortment. Some types of creatures had to be ignored completely. Now, however, the GM of a Super Mage campaign has scads of spirits, magical races, and monsters...   [click here for more]
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