Tear down the tyrants! Paint the streets with the blood of Princes and Archbishops!
With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires... [click here for more]
Jake Carter’s hunt for his missing sentinel had taken him, by buggy and by mesh, in a wide arc around the Titan Quarantine Zone. Bobdog LaGrange had been missing for three days, and the trail Bobdog’d had his nose on wasn’t one that led anyplace good.
The disappearance of a neo-bonobo Firewall sentinel leads to a disturbing criminal operation and a potential... [click here for more]
A knight of Cygnar follows a strict moral code. His integrity is beyond reproach. He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all.
The year is 606 AR, and Cygnar has been sorely pressed by its enemies both at home and abroad. In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion... [click here for more]
Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the seedy dockside taverns of Five Fingers, the infamous Port of Deceit, to the chaotic battlefields of northern Khador—for only pocket change.
In Iron Kingdoms Excursions: Season... [click here for more]