Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















FormatAuthor
File Type   Remove Search Term
PDF   Remove Search Term
David L. Pulver   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest PDF
 
 Hottest Community PDF
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Big Eyes, Small Mouth (BESM) Third Edition – GOO-76-000

Big Eyes, Small Mouth (BESM) Third Edition – GOO-76-000


The multi-genre anime and manga game Returns!!! * Featuring an expanded and streamlined version of the Tri-Stat System, offering enhanced character options without sacrificing ease of use. * Modular toolkits for races, occupations, and archetypes will make the game faster and easier for new players to explore, helping them turn their initial concepts into final character designs....   [click here for more]
Dyskami Publishing Company  $19.99

Add to DriveThruRPG.com Order  
PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to DriveThruRPG.com Order  
Dungeon Fantasy Companion 3

Dungeon Fantasy Companion 3


Pyramid Treasures Return! Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume. Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
HR5 The Glory of Rome Campaign Sourcebook (2e)

HR5 The Glory of Rome Campaign Sourcebook (2e)


"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the name of...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars.  Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [click here for more]
Mongoose  $23.99

Add to DriveThruRPG.com Order  
GURPS Spaceships

GURPS Spaceships


Three, two, one . . . Blast off! GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system. The ship design and operation rules in GURPS Spaceships...   [click here for more]
Steve Jackson Games  $12.00

Add to DriveThruRPG.com Order  
Transhuman Space Classic

Transhuman Space Classic


It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking...   [click here for more]
Steve Jackson Games  $18.00

Add to DriveThruRPG.com Order  
GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
Solomani Rim

Solomani Rim


The Solomani Rim sector is an old, highly civilised sector with more than 400 settled worlds including Terra, the original home of mankind. It bears the weight of thousands of years of history and is the front line of the centuries-long conflict between the Imperium and its bitter rival, the Solomani Confederation. The Solomani Rim contains a history and description of this sector. A perfect setting...   [click here for more]
Mongoose  $14.99

Add to DriveThruRPG.com Order  
GURPS GM's Screen

GURPS GM's Screen


Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
Alpha Crucis Sector

Alpha Crucis Sector


Alpha Crucis sector is located directly to trailing of the Solomani Rim. The majority of this sector lies within the Solomani Confederation but two entire subsectors and sections of three others were captured by the Imperium in the Solomani Rim War. These worlds remain under Imperial occupation. Active Solomani guerrilla movements supported by factions in the Solomani Confederation have prevented...   [click here for more]
Mongoose  $8.99

Add to DriveThruRPG.com Order  
GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech


Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Space

GURPS Classic: Space


The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Detailed guidelines...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
Steve Jackson Games  $13.00

Add to DriveThruRPG.com Order  
GURPS Classic: Space Atlas 4

GURPS Classic: Space Atlas 4


Chaos at the Galaxy's Edge! This double-sized Space Atlas is your guide to two of the worst neighborhoods in the galaxy – the divided Phoenix Sector and the chaotic Saga Sector. Forty-nine systems are presented with detailed descriptions of planets, a populated asteroid belt, and the mysterious Phoenix Nebula. This is the most flexible Space Atlas so far. You can combine...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Vehicles

GURPS Classic: Vehicles


GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs – if you can dream it, you can design it. The second edition streamlines the design process, using the design order found in GURPS Robots, also by David Pulver. (This is a digital reprint of a...   [click here for more]
Steve Jackson Games  $16.00

Add to DriveThruRPG.com Order  
The Fantasy Trip: Red Crypt

The Fantasy Trip: Red Crypt


Face death. Alone. It started out as a simple bounty hunt. But your quarry has fled to a place that belongs to the dead . . . filled with foes that mock both life and death. Dare you enter the Red Crypt? This solo adventure includes two ready-to-use adventurers and provides rules for using it with your own hero or wizard. ...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
GURPS Spaceships 2: Traders, Liners, and Transports

GURPS Spaceships 2: Traders, Liners, and Transports


Taking Care of Business . . . Intrepid space traders struggling to make a fortune - or just a living - by carrying freight and passengers between the stars are a staple of science fiction. GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Cyberpunk Adventures

GURPS Classic: Cyberpunk Adventures


Flesh, Chrome, and Circuitry The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action. The Medusa Sanction sends a group of agents...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Hot Rods and Gun Bunnies (BESM First Edition) – GOO-02-003

Hot Rods and Gun Bunnies (BESM First Edition) – GOO-02-003


Hot Rods and Gun Bunnies - the ideal supplement for running Big Eyes, Small Mouth campaign adventures within the "guys-with-cars and girls-with-guns" Japanese anime and Hong Kong action film genre. Specific genre character types include police officers, army personnel, bounty hunters, skip tracers, drivers, pilots, government agents, hackers, private detectives, thieves, hitmen, and...   [click here for more]
Dyskami Publishing Company  $6.99

Add to DriveThruRPG.com Order  
GURPS Classic: Robots

GURPS Classic: Robots


GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape. The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Spaceships 5: Exploration and Colony Spacecraft

GURPS Spaceships 5: Exploration and Colony Spacecraft


Explore Uncharted Stars! With these vessels of metal and plastic and a crew of hearty souls, ancient dreams of roaming the cosmos can be made real! GURPS Spaceships 5: Exploration and Colony Spacecraft is a toolkit that gives GMs the ships and game mechanics needed for campaigns focusing on deep-space exploration. It includes GURPS Spaceships statistics...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Bio-Tech

GURPS Classic: Bio-Tech


The Future Is Alive "Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ." Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a new...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Psionics

GURPS Classic: Psionics


Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a complete...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Ultra-Tech 2

GURPS Classic: Ultra-Tech 2


Hard-Core Hardware GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Spaceships 6: Mining and Industrial Spacecraft

GURPS Spaceships 6: Mining and Industrial Spacecraft


There's Gold in Them Thar Moons! GURPS Spaceships 6: Mining and Industrial Spacecraft equips you to exploit the not-so-empty void for commercial gain. It includes 29 ready-to-use vessels, from orbital factories, mining platforms, and shipyards . . . through salvage spacecraft, tugs, and tankers . . . to the TL12^ Leviathan-class constructor, for those times when you...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Spaceships 3: Warships and Space Pirates

GURPS Spaceships 3: Warships and Space Pirates


Arm Missiles! Fire Lasers! The battle klaxons have sounded! GURPS Spaceships 3: Warships and Space Pirates provides ships and game mechanics for exciting space combat between medium and large vessels. It includes an overview of space navy and pirate operations; it also features GURPS Spaceships statistics for dozens of sample warships, from patrol...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
The Fantasy Trip: The T'reo School of Martial Magic

The Fantasy Trip: The T'reo School of Martial Magic


This supplement for The Fantasy Trip is a complete guide to the school that turns out the best martial wizards in the world. Honed by constant combat, they'll never face anything as tough as T'reo was. A class of 32 students will be cut by a dozen when they graduate three years later. Some quit, some are expelled, but most die in duels. Meet noted masters, staff, and students (with full...   [click here for more]
Steve Jackson Games  $15.00

Add to DriveThruRPG.com Order  
GURPS Classic: Vehicles Expansion 1

GURPS Classic: Vehicles Expansion 1


Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles...   [click here for more]
Steve Jackson Games  $4.00

Add to DriveThruRPG.com Order  
GURPS Classic: Reign of Steel

GURPS Classic: Reign of Steel


It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of dedicated...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Spaceships 8: Transhuman Spacecraft

GURPS Spaceships 8: Transhuman Spacecraft


The Future Is Sooner Than You Think If you're planning an interplanetary trip to a transhuman tomorrow, there's no time like the present! GURPS Spaceships 8: Transhuman Spacecraft updates the vessels and spacefaring information from the Transhuman Space setting to the GURP S Spaceships system. It includes dozens of new rules...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Technomancer

GURPS Classic: Technomancer


An alternate world in which magic and technology both work... all too well. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm,...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
d20 Military Vehicles (d20 Mecha) – GOO-02-604

d20 Military Vehicles (d20 Mecha) – GOO-02-604


As the essential military engagement reference for d20 Mecha, this book details a wide variety of real-world ground, water, air, and speciality vehicles for your modern campaign from around the world. Whether you need hard stats and figures, or just general role-playing information, this single volume is the supplement you've been waiting for. ...   [click here for more]
Dyskami Publishing Company  $14.99

Add to DriveThruRPG.com Order  
GURPS Spaceships 4: Fighters, Carriers, and Mecha

GURPS Spaceships 4: Fighters, Carriers, and Mecha


Red Five, He's On My Tail! One person, one ship -- and even odds on returning home. GURPS Spaceships 4: Fighters, Carriers, and Mecha provides the ships and game mechanics needed for space-fighter and carrier action. It offers GURPS Spaceships statistics and descriptions for dozens of combat spaceships for the near-future and beyond, from tiny-but-agile...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Mecha

GURPS Classic: Mecha


From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, you'll find: An easy-to-follow, step-by-step guide to building mecha. Advanced rules with a plethora of options like...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Spaceships 7: Divergent and Paranormal Tech

GURPS Spaceships 7: Divergent and Paranormal Tech


Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations. This...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Centauri Knights (BESM Second Edition) – GOO-02-103

Centauri Knights (BESM Second Edition) – GOO-02-103


A campaign world book for the Big Eyes, Small Mouth game line. At the dawn of the 22nd century, mankind has reached into the stars. An advance team colonized the Alpha Centauri system, but the discovery of alien ruins and dangerous weapons lead to conflict between rival human factions - government, corporate and freedom fighter. As multi-national UN space and ground forces battle terrorists...   [click here for more]
Dyskami Publishing Company  $7.99

Add to DriveThruRPG.com Order  
Hexagram - Issue #1

Hexagram - Issue #1


Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip. What's inside Hexagram? 36 pages of great stuff, including articles and adventures such as: "Snackromancer," by Guy McLimore. An encounter for use with The Fantasy Trip. "Overloading a Treasure Chest," by Philip Reed. What goes into packing an 8+ pound roleplaying game boxed set? "Rumors and...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
GURPS Psi-Tech

GURPS Psi-Tech


Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS Classic: Vehicles Expansion 2

GURPS Classic: Vehicles Expansion 2


Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field. If high-tech isn't...   [click here for more]
Steve Jackson Games  $4.00

Add to DriveThruRPG.com Order  
Hexagram - Issue #2

Hexagram - Issue #2


The second issue of Hexagram is another 36 pages of TFT goodness, including three combat scenarios by Phil Reed, an adventure by Guy McLimore, two articles by Stefan Jones, and Steve Jackson's own take on the natural history of the Octopus! And more . . . we filled those little pages very full of Stuff. Come for the astrology, stay for the shadow sharks . . . ...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
The Fantasy Trip: Ardonirane

The Fantasy Trip: Ardonirane


Ardonirane, Jewel of the Red Plains In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane. Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year? In this book, you'll find: Dozens...   [click here for more]
Steve Jackson Games  $15.00

Add to DriveThruRPG.com Order  
Centauri Knights d20 (BESM d20) – GOO-02-602

Centauri Knights d20 (BESM d20) – GOO-02-602


A campaign world book for d20 Mecha and BESM d20 (or any d20 System Game). At the dawn of the 22nd century, mankind has reached into the stars. An advance team colonized the Alpha Centauri system, but the discovery of alien ruins and dangerous weapons lead to conflict between rival human factions - government, corporate and freedom fighter. As multi-national UN space and ground forces...   [click here for more]
Dyskami Publishing Company  $9.99

Add to DriveThruRPG.com Order  
Pyramid #3/074: Wild West

Pyramid #3/074: Wild West


It's Our "Most Wanted" Pyramid Yet! There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid – the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes: "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish called...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Space Adventures

GURPS Classic: Space Adventures


Alien Assault! Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests – from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William Barton). They are designed for use with the award-winning...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Hexagram - Issue #4

Hexagram - Issue #4


Go forth to adventure in The Fantasy Trip . . . with this fourth issue of Hexagram! It features a creepy cult devoted to ill-gotten knowledge, a sweet-seeming temple with a deadly sting, new options for equipment, details on doors, and a set of ready-to-use rogues. Just watch out for the Headmasters, and don't, err, lose your head! ...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
GURPS Reign of Steel: Will to Live

GURPS Reign of Steel: Will to Live


Fatal Error: (A)void / (R)ebel / (F)lee? For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed. GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting to...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
Adventures 2

Adventures 2


This PDF contains five new adventures for The Fantasy Trip. Old School Adventure, by Steve Jackson The Paradise Vault, by Howard Kistler Darkness, by Tony R. Van Liew The Shining Tower, by David L. Pulver Amazons of the Sky Turtle, by Henry Cobb And an afterword, with further game notes, by Steve Jackson ...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/041: Fantasy World-Building

Pyramid #3/041: Fantasy World-Building


The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 149 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number

  Journal d'Indochine, Volume 2