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Roleplaying on the Final Frontier using the d20 modern rules.
The universe you love comes to the game system you already know! Brilliantly compiled by Jonathan M. Thompson, Prime Directive PD20 Modern allows you to take the heroic role of a starship captain, a commando, a diplomat, a spy, or a trader flying a shuttle of tribbles from planet to planet.
This book requires that you have the d20 Modern... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
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Those annoying do-gooders of the galaxy are here in the PD20M version of our newest empire sourcebook!
Surveys of all member planets (and several others), starships, colonial development, new species templates, politics, history, culture, law enforcement, new weapons, and more.
You will need a copy of d20 Modern and the PD20M Prime Directive Core Rulebook to use this book. ... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
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The original Prime Directive core rulebook, sometimes called PD1, lets you roleplay in the Star Fleet Universe. Using its own game engine, you could be a member of a Prime Team, the elite of the Star Fleet Operations Corps. This core rulebook codified the many species found in the Star Fleet Universe, listed equipment which can be adapted to most gaming systems, has adventures... [click here for more] |
Amarillo Design Bureau |
$19.95 $10.00
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Newly updated for Prime Directive PD20M, this module has everything you ever wanted to know about those distant cousins of the Vulcans. The royal family, the role of the praetor, the great houses and how they wheel and deal in the back hallways of the palace, the role of the Intendance Department, intelligence services and praetorian teams, colony planets, the previously-unknown suppressed races along... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
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Roleplaying on the Final Frontier using the d20 modern rules.
Everything you ever wanted to know about the Empire of Steel, but now in MODERN d20 format. Government, how the emperor is selected, why there are always three princes, why the empress is not always the wife of the emperor but sometimes his daughter or sister, the military nobility, military academies, the difference between warriors and... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
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The original Prime Directive (called Prime Directive One by some) expanded its horizons with this sourcebook. New character types, new skills, more equipment, new species, and lots of information, especially about the Vulcans and their psionic skills and disciplines. There's even a rundown of the important crew members aboard the USS Agincourt in Y172. You will need... [click here for more] |
Amarillo Design Bureau |
$14.95 $12.00
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Originally meant to be an ongoing magazine, Prime Adventures 1 started and ended its run with this issue. It is chock full of great information, stories, adventures, and even two deck plans!
• A preview of the never-published Empire of Steel, the Klingon Sourcebook, including details of Klingon Warrior Philosophies, the Klingon Berzerker skill and two exciting... [click here for more] |
Amarillo Design Bureau |
$14.95 $12.00
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"Two trails diverged in a yellowy green jungle and I took the one less traveled by. That has made all the difference ... as I am now completely lost!"
Graduation Exercise supplements PD One, the original RPG from ADB. It includes everything you need to create a trifold screen for the gamemaster. It also has an adventure suitable for beginning prime teams (and sample characters)... [click here for more] |
Amarillo Design Bureau |
$7.95 $6.50
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This short introduction provides some of the background, "geography," timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is "known" for new players at demos and conventions. Come game with us in the Star Fleet Universe! ... [click here for more] |
Amarillo Design Bureau |
FREE
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Wolves among Lions!
Screaming Space Birds!
Star Fleet Battles Module C6 covers the extinct Paravian and Carnivon empires, presented as their ships and weapons would have been by the time of the General War (except for that annoying extinction thing). Each empire is presented with multiple alternate histories, although players can ignore both and write their own if they wish.... [click here for more] |
Amarillo Design Bureau |
FREE
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