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The Dungeon Under the Mountain: Level 3

The Dungeon Under the Mountain: Level 3


Welcome to the Return of the Mammoth Dungeons. The Dungeon Under The Mountain is a massive dungeon you can locate anywhere in your campaign world. Each level contains hundreds of rooms ready to be filled with the critters of your choice and with the devious traps you prefer. What You Get Each product contains one king-size map (22 #x34 #) and the same map...   [click here for more]
0one Games  $2.99

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DragonMech: The Last City

DragonMech: The Last City


The Surface World is Wasted With each rising moon comes the surface-blasting meteors of the lunar rain, destroying everything living below. All the major cities of DragonMech are reduced to rubble -- except for one. The free city of Edge, carved into the solid rock of a 2,000-foot tall cliff, still stands under the protective wall of its cliff face. One City Still Stands Built...   [click here for more]
Goodman Games  $14.99 $11.24

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Ruins of the Dragon Lord

Ruins of the Dragon Lord


This Box Holds a Terrible Secret… The ancient Athan civilisation, which worshipped evil dragons and demonic entities, disappeared many centuries ago in the depths of the hollow peak known only as Mount Moru. For countless ages, the history of this ruined civilisation and their forgotten dragon cult remained untold, except for three old tomes of unknown origin... The Path of Archaneroth...   [click here for more]
Mongoose  $5.99 $4.49

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Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5)

Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5)


An adventure for 1st level characters Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl,...   [click here for more]
Goodman Games  $6.99 $5.24

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Dungeon Crawl Classics #0: Legends are Made, not Born

Dungeon Crawl Classics #0: Legends are Made, not Born


An Adventure for 0-Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $6.99 $5.24

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0one's Blueprints: Orc Fortress

0one's Blueprints: Orc Fortress


Welcome to Øone’s Blueprints! The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite...   [click here for more]
0one Games  $1.65

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Underdark Adventure Guide

Underdark Adventure Guide


The Underdark Adventure Guide details the strange, alien world of the underdark. The underdark is far more than just dungeons and caves. It is a veritable underground continent, populated by advanced civilizations, ancient ruins, sunless seas, alien magic, bizarre creatures, and the horrid denizens of the gloom. The standards of the surface world hold no sway in the underdark, and its mysteries, ferocity,...   [click here for more]
Goodman Games  $9.99 $7.49

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eco

eco


See the forest for the treesSo, what makes you think humans are special? Is it because humans are the dominant species on the planet? They haven’t always been, and it wasn’t long ago that they were all cowering in caves. Besides, there are other creatures who claim to rule the Earth. Ask the ants. They outnumber humans, and a world without them would be a very different place. Is...   [click here for more]
Morrigan Press  $24.99 $10.00

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C&C Return to Blacktooth Ridge

C&C Return to Blacktooth Ridge


The Blacktooth Ridge lies far to the east and north of the Crusader States of Ephremere's making. This long, snake like ridge is fabled for its string of abandoned fortresses, treasure houses, temples and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place tainted with the evil of the Horned One and those who still worship him in hidden...   [click here for more]
Troll Lord Games  $0.98 $0.74

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Dungeon Crawl Classics #24: Legend of the Ripper

Dungeon Crawl Classics #24: Legend of the Ripper


GET THIS TITLE FREE FOR HALLOWEEN 2014! An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't...   [click here for more]
Goodman Games  $7.49 $5.62

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Signs & Portents - Issue 5

Signs & Portents - Issue 5


Christmas is coming and so is Issue 5 of Signs & Portents! Heaving with articles on how to wrap presents, what really goes best with roast turkey, a consumer’s guide to party lights… oh, fair enough, we made this bit up. This is what you really get: They Call Me Mister – The last in our current series on major Babylon 5 characters sees Lizard go to the dark side in the company...   [click here for more]
Mongoose  $3.99 $2.99

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Arms and Equipment Guide (3e)

Arms and Equipment Guide (3e)


Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe,...   [click here for more]
Wizards of the Coast  $26.95 $10.99

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Skirmish Tiles: Dungeon Rooms Set 2

Skirmish Tiles: Dungeon Rooms Set 2


This exciting product is based on the acclaimed Battlemaps and Battlemaps Lairs produced by Øone Games. The SKIRMISH TILESare 8x5 inches dungeon rooms and corridors tiles suitable for any miniature-based skirmish game (1 inch grid). Some of your favorite battlemaps have been adapted and optimized to this new format and some...   [click here for more]
0one Games  $7.50

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Rage Across New York

Rage Across New York


In The City That Never Sleeps New York - a state of extremes. From the lush upstate forests to the teeming streets of New York City, the Gauron wage their war against the despoilers of Gaia. The Wyrm's coils slither under the Empire State, wreaking corruption upon the innocent and forgotten; the children A Nightmare Awakens From dark Adirondack caverns to the...   [click here for more]
White Wolf  $7.20 $5.40

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Dungeon Crawl Classics #26: The Scaly God

Dungeon Crawl Classics #26: The Scaly God


An Adventure for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $9.99 $7.49

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Ptolus: Beneath the Streets

Ptolus: Beneath the Streets


PT7: A 72-page illustrated sourcebook by Monte Cook As exciting as the surface of Ptolus can be, many adventurers find what goes on beneath the city streets to be of even greater interest. Most locals call such subterranean places collectively “the Dungeon,” and many adventures in the typical Ptolus Campaign take place below the city. Beneath the Streets introduces these areas, including...   [click here for more]
Malhavoc Press  $8.00 $6.00

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Dungeon Crawl Classics #28: Into the Wilds

Dungeon Crawl Classics #28: Into the Wilds


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $10.99 $8.24

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Trees of Fantasy

Trees of Fantasy


Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen...   [click here for more]
Bards and Sages  $1.50 $1.13

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Midnight's Terror

Midnight's Terror


BEWARE THE CITY OF DREAMS… Heated theological debate is the norm in Thygasha, a mecca for major religions. Recently, however, extremists disrupted the peace with mortal conflict in the streets. Worse, mysterious thieves stole the Orb of Midnight – an evil artifact – from its guardians. Concurrently, rumors that a second source of Thygasha’s renowned “silver sand”...   [click here for more]
Kenzer & Company  $7.49 $5.62

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Siren's Prize

Siren's Prize


CAN YOU DISCOVER THE FATE OF THE SIREN'S PRIZE? Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a lighthouse that guides his ships along the Brandobian coast has ceased to function. The job is simple - go to the lighthouse and see why the keeper has been neglecting his duty. If he refuses… well,...   [click here for more]
Kenzer & Company  $5.99 $4.49

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Knights of the Dinner Table Illustrated #29

Knights of the Dinner Table Illustrated #29


Join the misadventures of Knuckles, El Ravager, Thorina and Teflon Billy as they wreak havoc with their unique brand of heroics. In this issue, we learn if El Ravager can defend Princess Willow from the dangerous Gnoll assassins, if Teflon Billy and Thorina can make their way from the deadly caves of peril, and if Knuckles will ever shut the firk up. Don't miss "Love, HackMaster Style"! ...   [click here for more]
Kenzer & Company  $1.99 $1.49

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HackJournal Annual vol. One

HackJournal Annual vol. One


Welcome to the first HackJournal Annual! HackJournal Annual collects material previously published in quarterly issues of HackJournal. HackJournal is the official publication of the HackMaster Player’s Association. For those of you who missed the first four issues of HackJoural, this book provides you with a great opportunity to expand your Hackverse! The HackJournal Annual is packed with over...   [click here for more]
Kenzer & Company  $6.99 $5.24

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0one's Blueprints: The Church on Skull Hill

0one's Blueprints: The Church on Skull Hill


New Features Added! • Rule the Dungeon feature implemented. • Enhanced customization (now doors and furniture are separate, for example)Alternative hexagonal grid now available"North" mark now available and orientableMaster control panel allows you to control all...   [click here for more]
0one Games  $1.95

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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
Wizards of the Coast  $9.99 $7.49

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Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)


Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
Wizards of the Coast  $9.99 $7.49

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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $9.99 $7.49

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H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)


This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)


Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
Wizards of the Coast  $4.99 $3.74

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FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)


Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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FRQ3 Doom of Daggerdale (2e)

FRQ3 Doom of Daggerdale (2e)


Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $9.99 $7.49

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ALQ3 A Dozen and One Adventures (2e)

ALQ3 A Dozen and One Adventures (2e)


High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Sword and Crown (2e)

Sword and Crown (2e)


The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities...   [click here for more]
Wizards of the Coast  $9.95 $4.95

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Dwarven Kingdoms of Krynn (2e)

Dwarven Kingdoms of Krynn (2e)


At last, the secrets of the dwarves revealed! The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom...   [click here for more]
Wizards of the Coast  $9.99

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Evil Tide (2e)

Evil Tide (2e)


YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing...   [click here for more]
Wizards of the Coast  $4.99

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A3 Assault on the Aerie of the Slave Lords (1e)

A3 Assault on the Aerie of the Slave Lords (1e)


Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $4.99

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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
Wizards of the Coast  $4.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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EX2 The Land Behind the Magic Mirror (1e)

EX2 The Land Behind the Magic Mirror (1e)


Your adventures have taken you to strange places before, but in the eyes of your experienced party, few of these places are as unusual as the bizarre Land Beyond the Magic Mirror. Here the delightful and the light-hearted often hide great challenges and dangers; here you will journey through a landscape unique among fantasy role-playing scenarios. This adventure was first conceived by...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
Wizards of the Coast  $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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H2 The Mines of Bloodstone (1e)

H2 The Mines of Bloodstone (1e)


The most deadly dungeon ever designed! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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I12 Egg of the Phoenix (1e)

I12 Egg of the Phoenix (1e)


"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said. "I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's...   [click here for more]
Wizards of the Coast  $12.00 $4.95

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L1 The Secret of Bone Hill (1e)

L1 The Secret of Bone Hill (1e)


Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the...   [click here for more]
Wizards of the Coast  $4.99

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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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