Title |
Publisher |
Price |
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking from... [click here for more] |
Occult Moon |
$1.99 $1.19
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
You’re an adventurer so you’ll want to explore the Rift Market. But, please, this is a nexus to the planes. Don’t enter without a guide! True, you’re brave and fearless, but with so many non-mortal s salivating to take advantage of you, you’re going to need some help. Most importantly - don’t get caught up with the Army of Light. You might think churches... [click here for more] |
Occult Moon |
$1.99
|
Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black eyes. On the Cloudsinger’s... [click here for more] |
Occult Moon |
$1.99
|
Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and a god... [click here for more] |
Occult Moon |
$1.99
|
If you’re not an adventurer, don’t even try this. But, yes, this is the entrance, this is the door. Take the rope at the top of the canyon – it’ll drop you straight down to the temple of the dead god – some say a god outside of time. No matter. The temple’s outside time too, but trust the rope. It’ll make the trip. Once you get to the temple you’ll... [click here for more] |
Occult Moon |
$1.99
|
Look! Right there! What a marvel! The Egg of Wonder is spinning out. It’s pantomiming something! It’s the future! It’s the past! But don’t watch too closely. You’ll miss the love story playing out at the Vintners Inn in standard, clock-based time. It’s a triangle, really. Who gets the Earl? Will it be the glamorous singing thief? The seeker disguised as... [click here for more] |
Occult Moon |
$1.99
|
Kingdoms rise and fall in predictable ways if you know what you’re looking for. Amoustad Dubba, Spice Merchant is a student of patterns. He sees how the ways of the world grow out the realities later called history. Just like the past, Toys for the Sandbox is one long saga and with #79 a new feature lets you trace the patterns. A reference section gives you fingertip access to “who... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a... [click here for more] |
Occult Moon |
$1.99
|
Musicians make good spies. They travel. They hobnob with the nobility and they’ve got minds trained to read code. Everyone thinks the Grand Conservatory in the Elf King’s old kingdom is just a beautiful music school, but unbeknownst to most, the school supports itself selling information. Sife’s an undercover cop at the school trying to pass as one of the kids. She came looking... [click here for more] |
Occult Moon |
$1.99
|
Good luck. This one ain’t pretty. Who knows if it was the Emperor of Shiel who kept the powers of darkness at bay? But it for sure is true that once he made a pact with Kryzcazzca, his whole establishment became a roiling production for all kinds of dark powers unhealthy to humanoid types. Now with the Emperor turned into a dark oracle, what hope does an abandoned wife like Disel have? Is... [click here for more] |
Occult Moon |
$1.99
|
Old Kings and despots, a queen or two as well, they all call the King’s Club home. Dorrian Wells, a crafty charmer, welcomes all that ilk – people just like himself. After all, he sat upon another’s throne unsuspected a year or more and when he got discovered, where else was he to go? He found a lot of subscribers to the place he calls the King’s Club, a place set up to meet the special... [click here for more] |
Occult Moon |
$1.99
|
Mutations and twisted offspring plagued the Westmores and they collared and chained them in the cellar. But the monsters discovered their lineage and rebelled. Now the Child in Chains controls the abandoned manor. A beautiful five-year-old to the human eye, the Child kills to make playmates for itself. It freed the mutations. It staged the slaughter of the Westmores. Now the Child wants you... [click here for more] |
Occult Moon |
Pay What You Want
|
Wow! You might not have heard of such a thing, but now there’s a map of the future. It’s right here, issue #63, at the Woodsman’s Inn. Maps of the past - histories - they’re all very well, but now prescient, unaligned folks are tracing the history of the future. It makes sense. Stuff happens one place and astral reverberations shake up everything happening next and... [click here for more] |
Occult Moon |
$1.99
|
If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on those cloud runners,... [click here for more] |
Occult Moon |
$1.99
|
The Mages of House Vour live in The House With No Doors. In fact, they made it. They’re a group of mages who broke away from other houses and started their own. Lacking the imprimatur of the Emperor of Shiel put them in a bad light for awhile, but the cool stuff they construct is changing that. How about a house where the rooms come when called? How about a construct that cleans clothes?... [click here for more] |
Occult Moon |
$1.99
|
The Empty Chamber is a ghost story. A monk whose extensive learning drove him mad died or in some other way slipped out of reality there. It was a smart move with the world in a mess and the end of the age coming. The Old Seer was conniving , weaving events into cats’ cradles full of knots and glue. But supernatural fingers don’t get stuck and, from where he’s at, the Mad... [click here for more] |
Occult Moon |
$1.99
|
Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their progeny, Shamu... [click here for more] |
Occult Moon |
$1.99
|
Broldsen met Stanly when they performed years ago at the Dreck and Bother. What a disaster! But later they met to commiserate and hit it off. Now they’re running a super successful theatre troupe and having fun. The start-up was rough and they had to practice some ancillary skills for the first few years - like pick-pocketing, spy craft and information trade support. They’re prosperous... [click here for more] |
Occult Moon |
$1.99
|
With the purchase of this subscription you will recive every issue we put out in 2013 including the regulary schedualed 52 issues, pluss at the end of the year any special or cherity issues that are written as an exclusive.
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when... [click here for more] |
Occult Moon |
$52.00
|
Stones float at Stone Shepherds Lake. The water glows. It’s odd. But nothing exists in a vacuum, so it shouldn’t be a big surprise that the lake water might be keeping the Sky Island s afloat. That’s Tonstin’s theory, and he’s an expert on the ancient battle that changed the geography of the Moonshield forever. Now a new altercation is headed for center stage.... [click here for more] |
Occult Moon |
$1.99
|
Underwater demon-cats make for serious trouble in #85. Take note of Rakshasa Murgrow there and be forewarned. Replete with gills and fins and webbing, he’s dangerous. See the coral beads threaded in his bushy mane? He’s proud too, and beautiful. His city-craft crashed Toys world unnoticed centuries ago. Now time and population have stacked up and the powerful cats are emerging into... [click here for more] |
Occult Moon |
$1.99
|
The Six Great Dragons will lead you. Don’t worry about the details. They brought civilization to all the races at the beginning of the first age and now they’re ready to emerge. They’ve designated you – you’re going to be the champion and wear the dragon scale armor the Six Great Dragons created. First assignment? Bring Micha out into the world. He may not be ready,... [click here for more] |
Occult Moon |
$1.99
|
Outside the gates of the Elf King’s palace, Kryzcazzca still holds court from inside the Emperor’s preserved head. Filthy rain and soot fall constantly and drizzle down to the valley below. The soil is red with rust. This erstwhile green and bustling valley is now The Rusted Vale. Soul locusts live here, burrow wights, too. And scavengers, but barely, living hand to mouth. Abbot Eister... [click here for more] |
Occult Moon |
Pay What You Want
|
Life extension? Keepsake Boxes? You figure it out. Bigger on the inside than the outside, keepsake boxes can hold lots and lots. Sort of like a human mind that holds so much inside a tiny space. Maybe use a keepsake box to preserve knowledge? Maybe to preserve life? Hmm… The civilization of Shiel, ancient now and gone - who wouldn’t want to unlock its secrets? If only the Library... [click here for more] |
Occult Moon |
$1.99
|
Ashiba, Master Druid, throws off his body when it gets old and takes a new one. It’s always worked for him and he’s brandished his power at the Gate for centuries. But now the other nature spirits have had enough of him. Sure, they’ve always known he’s an imposter, but he’s supposed to be doing it for them and not get co-opted by the very creatures he’s pretending... [click here for more] |
Occult Moon |
$1.99
|