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Castles & Crusades Castle Zagyg Yggsburgh Classic Reprint

Castles & Crusades Castle Zagyg Yggsburgh Classic Reprint


Beneath the shadows of the ancient, dreaded Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage. Beyond the protective covering of the town’s walls and the deep waters of the Urt and Nemo Rivers, lie a vast rolling countryside from the Glittering...   [click here for more]
Troll Lord Games  $19.99

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Castles & Crusades Players Handbook

Castles & Crusades Players Handbook


Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of...   [click here for more]
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Castles & Crusades Castle Keepers Guide 4th Printing

Castles & Crusades Castle Keepers Guide 4th Printing


This is the 4th printing! Also, please note that this PDF comes with both covers, the standard and the alternative cover, within the same PDF. The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost,...   [click here for more]
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Engineering Dungeons

Engineering Dungeons


Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hide monsters both foul and fair. Creatures who feast upon the unwary stalk these chambers and the undead are ever present....   [click here for more]
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Castles & Crusades Players Handbook 7th Printing

Castles & Crusades Players Handbook 7th Printing


TLG 80107 Castles & Crusades Players Handbook, 7th Printing We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! It’s easy...   [click here for more]
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Amazing Adventures 5E

Amazing Adventures 5E


Infinite worlds of adventure await! Amazing Adventures is the modern multi-genre RPG that lets you take your game to any time, any place, and any world you can imagine. This new version is completely compatible with the 5th Edition rules of the World's Most Famous RPG, and brings it firmly into the modern era without a ton of new or altered rules and systems. Within this massive tome, you'll find:...   [click here for more]
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Arms and Armor

Arms and Armor


For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another fighting for reasons too many to count. The continual contest has spawned a host of tools to end life and preserve it. Weapons from the hand held to the ranged, armors from leather hides to chained mail have clashed time and again, one set against the other in eternal content. Welcome...   [click here for more]
Troll Lord Games  $14.99

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Engineering Castles

Engineering Castles


Bastions of Timber & Stone Adventure does not limit itself to dungeons of earth and stone, but calls the seeker to plunder the halls of war and worship; from the spires of looming towers, to castles set in forbidden glades deep in ancient heartwood and to the sunken and abandoned places lost in time. Not all are hidden – some are welcoming bastions for the wayward traveler, and others...   [click here for more]
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Castles & Crusades The Adventurers Backpack

Castles & Crusades The Adventurers Backpack


TLG 80181 Castles & Crusades Adventurers Backpack The Adventures Backpack is the first major book that focuses largely on player content for Castles & Crusades since the release of the Players Handbook. It brings a mountain of NEW material to your gaming table. Within this full color, hardcover book you will find: 13 new classes New Non-derivative spells A new approach on counter...   [click here for more]
Troll Lord Games  $29.99

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Codex of Aihrde

Codex of Aihrde


Full Color 36" x 24: Poster Map Included! The World of Aihrde, (Codex of Aihrde/map) is your storyboard. Its vibrant mythology, and an unfolding history, makes the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own! Rich in adventure hooks, Aihrde is like no other on the market today....   [click here for more]
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Castles & Crusades Monsters & Treasure

Castles & Crusades Monsters & Treasure


Beasts of legend and myth, monsters great and small, these are the minstrel’s fare: dragons, giants, orcs, foul-minded fey, the dreaded hydra, the riddling sphynx, the naga, wyverns, griffons and so very much more. Monsters & Treasure contains over 400 monsters for your Castles & Crusades game. Each entry consists of an in-depth description of the monster, along with its nature, habits,...   [click here for more]
Troll Lord Games  $29.99

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Castles & Crusades Codex Egyptium

Castles & Crusades Codex Egyptium


Brian Young has delivered us the sixth in the Mythos Series, bringing to life the world of Ancient Egypt. From a history of that desert land, to the mythologies surrounding its creation and the gods who carved it from the ether, the realms they ruled and the monsters they commanded. More than that, Mr. Young explores the actual geopolitical and cultural world of Ancient Egypt allowing CKs to bring...   [click here for more]
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5th Edition Role Playing -- Mystical Companions

5th Edition Role Playing -- Mystical Companions


  The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the hero’s weapon,...   [click here for more]
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Storyteller's Thesaurus

Storyteller's Thesaurus


Writers, game designers, teachers, and students ~ this is the book you’ve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different: Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place—no need to hunt...   [click here for more]
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The Codex of Aihrde

The Codex of Aihrde


The World of Aihrde, is your storyboard. Its vibrant mythology, and unfolding history, make the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own! Rich in adventure hooks, Aihrde is like no other on the market today. It infuses character generation with an energy unique for its genre and arms the...   [click here for more]
Troll Lord Games  $24.99

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A0 The Rising Knight -- Adventures for 5th Edition Rules

A0 The Rising Knight -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight! This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately.  The Drunderry River runs narrow and fast through much of its...   [click here for more]
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5th Edition -- C7 Castle on the Hill

5th Edition -- C7 Castle on the Hill


Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines...   [click here for more]
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5th Edition -- C1 The Mortality of Green

5th Edition -- C1 The Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark. The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the...   [click here for more]
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A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules

A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules


The Blacktooth Ridge, far to the north and east of the more civilized lands, is fabled for its string of long abandoned fortresses, treasure houses, temples and underground mansions. This alone is an invitation for many an adventurer seeking fame and fortune. But it is an altogether dangerous place, tainted with the evil of the Horned One and those who still worship him in hidden caves and darkened...   [click here for more]
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Castles & Crusades Gods & Legends

Castles & Crusades Gods & Legends


Though the gods dwell beyond the mortal realm, it is often their desire to force their will upon it. Channeling the divine will lies upon the shoulders of the cleric and paladin, the skald and druid. They turn to the gods through prayer, ritual, sacrifice and devotion, all in hopes of bringing that power into and through themselves, to unleash it upon the world at large. Within Gods and Legends there...   [click here for more]
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Castles & Crusades M1 A Stranger Among Us

Castles & Crusades M1 A Stranger Among Us


A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief. “A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.  “Aye! That’s right. I thin’...   [click here for more]
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Castles & Crusades Codex Celtarum 2nd Printing

Castles & Crusades Codex Celtarum 2nd Printing


(2nd printing -- substantially updated and added to from 1st) The Celts dwelt in a world wholly separate from our own - of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with spirits. They possessed a language of such haunting beauty that its echoes stir memories within us of a people we once were. The Codex Celtarum...   [click here for more]
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Castles & Crusades Bluffside City on the Edge

Castles & Crusades Bluffside City on the Edge


Welcome to Bluffside: City on the Edge, a boom town boasting the most precious metal in the known world - adamantine. Perched upon high cliffs overlooking the deep waters of Crater Bay Bluffside’s many districts sprawl into the country beyond, climb the cliffs and ride the waters. Here is a city forged on power, where corruption mingles with purity and men contend with one the other for gold or glory,...   [click here for more]
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Castles & Crusades Codex Nordica

Castles & Crusades Codex Nordica


With iron grips they held their ships at sea. Face to the wind, back to the mist, they cut the water in their dragon prow ships, bringing the song of death and plunder upon the backs of gods that rose from the maelstrom of eternity. With axe and sword, shield and spear, they rose as if from the ether and opened the world to a storm of primeval lust. The Codex Nordica plunges into their world, exploring...   [click here for more]
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Castles & Crusades Codex Classicum

Castles & Crusades Codex Classicum


An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical within this vast canvas in the Codex Classicum and experience the Classical Ideal somewhere along...   [click here for more]
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Castles & Crusades Codex Germania

Castles & Crusades Codex Germania


The Codex Germania unearths the mythological realms of the ancient Germans. From the murky forests of their beginnings rise the myths, the magic, gods, goddesses, monsters, heroes and legends of the ancient Germans, all brought to life for your Castles & Crusades game. New Classes! New spells! More monsters! Bring the Germanic World to the table! Author: Brian Young Cover Art: Peter Bradley...   [click here for more]
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Amazing Adventures Starsiege

Amazing Adventures Starsiege


Worlds upon worlds beckon you…. Beyond the next horizon lies the uncharted future where science and fiction meet, a line beyond which lies a stellar wilderness defined only by our own imagination. Countless worlds upon worlds await in that vast black void, worlds of swords and sorcery, super science and cyberpunk netrunning, quantum mechanics, light speed engines and laser swords. Gigantic powered...   [click here for more]
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Castles & Crusades Adventurers Spellbook

Castles & Crusades Adventurers Spellbook


The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, we have compiled them all in one place. They come from the Players Handbook, Adventurers Backpack, Players Guide to Aihrde, Amazing Adventures, Hallowed Oracle Players Guide & Elemental Spells! A mountainous...   [click here for more]
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Amazing Adventures!

Amazing Adventures!


Amazing Adventures: The RPG of science, sorcery, pugilistic pummeling, gun-toting, sword-wielding, B17-flying, gadget carrying adventure! Whether your game is 1920's, 30's, 40's, 50's or modern, Amazing Adventures will get you there! Complete rules to create and run games, character creation, combat, secret societies, a rogue's gallery and an attribute check system that allows the game master and player...   [click here for more]
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5th Edition Role Playing A Lion in the Ropes

5th Edition Role Playing A Lion in the Ropes


TLG 19316 5th Edition Adventures A Lion in the Rop The adventure unfolds in the lands of the aged Lord Galveston and plunges everyone into a twisted tale of wild beasts and the restless dead. Unriddle the adventure and discover the truth behind A Lion in the Ropes. A low-level adventure for a party of 4-8 characters. Play as stand-alone or part of a larger series. Also...   [click here for more]
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Castles & Crusades Lost City of Gaxmoor

Castles & Crusades Lost City of Gaxmoor


TLG 8336 Castles & Crusades Lost City of Gaxmoor ISBN: 978-1-936822-97-3 Format: PDF Page Count: 129 North of the Bergruken, upon the broken slopes of the Massif the sun’s fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously...   [click here for more]
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Castles & Crusades Codex Slavorum

Castles & Crusades Codex Slavorum


The Codex Slavorum opens roads into the mythological realms of the ancient Slavs. Born in the shadow of Siberia their myths and magic, their gods, goddesses, monsters, heroes and legends offer an untouched wealth of material for your Castles & Crusades game. New Classes! New spells! More monsters! Bring the ancient Slavic worlds to life! Author: Brian N. Young Cover and Interior Art: Peter...   [click here for more]
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5th Edition -- Lost City of Gaxmoor

5th Edition -- Lost City of Gaxmoor


The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place...   [click here for more]
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A2 The Slag Heap -- Adventures for 5th Edition Rules

A2 The Slag Heap -- Adventures for 5th Edition Rules


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. The trail is growing cold and the evil doers are desperate and in hiding somewhere in the Barren Wood in those dangerous thorpes near the Slag Heap – an ancient complex of unknown origin and terrifying reputation.   The men of the Barren Wood...   [click here for more]
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5th Edition -- Weapons of Gaxmoor

5th Edition -- Weapons of Gaxmoor


The rumors and legends of Gaxmoor are much-storied, and the weapons of Gaxmoor reflect this rich history. They range from blades to bows that are oft times more famous than those who carried them. Steeped in magic and with names their own, these weapons are shrouded in the legends and fables of the lost Empire and of those who survived its fall. Within Weapons of Gaxmoor are several dozen special...   [click here for more]
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Castles & Crusades Town of Kalas

Castles & Crusades Town of Kalas


Sitting on the banks of the Ganda river estuary, the town of Kalas has a population of some 8,000 souls. The Town sees a great deal of business pass in through its gates; river barges coming down from the lakes, seagoing merchant vessels and privateers, as well as caravans coming in from the Ust-Aan steppes. The town serves as a trading centre, a rest stop, and as a place to refit vessels, caravans...   [click here for more]
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5th Edition -- Bones of the Companion

5th Edition -- Bones of the Companion


Bones of the Companions invites only the bravest to save a city from damnation. The adventure is designed for mid to high-level player characters of levels 7 to 10. All character classes are useful though a paladin and cleric in the party would be advantageous. The adventure begins in a city, town, village or fortification and can be placed in any campaign setting. Bones of the Companions takes the...   [click here for more]
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A3 Wicked Cauldron -- Adventures for 5th Edition Rules

A3 Wicked Cauldron -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Traveling to the far reaches of the Barren Wood is perilous in the best of times, and these are not the best of times. Here, in the forest's western eves, the trees are old, with tangled roots deep in the ground. Here too, the fey still roam wild and free. Ancient ruins, many predating the Winter Dark, lie buried...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there they terrorized the surrounding country, raiding the villages of...   [click here for more]
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Castles & Crusades Player Archive

Castles & Crusades Player Archive


Castles & Crusades is an easy to learn role playing game, but even it could use some quick reference guides! In the Player Archive, you will find just that, with all the classes presented in the C&C Players Handbook, C&C Adventurers Backpack and some from Amazing Adventures all in one convenient book. The entries in Character Classes are alphabetized for quick and easy reference. It also...   [click here for more]
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Codex of Aihrde Expansion The Marbeline Coast

Codex of Aihrde Expansion The Marbeline Coast


The Marbeline Coast extends from the Cape of New Hope, along the slopes of the Maedrumaust Mountains, all the way to the City of Sherril in the Kingdom of Maine. Named for the trade in marble that comes from Brindisium and spreads to the wide world, it remains a largely wild region for no kingdom patrols its waters, deep or shallow and neither Maine nor Kayomar have navies of any size to patrol it....   [click here for more]
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5th Edition:  Druid's Lament

5th Edition: Druid's Lament


A few decades gone a young half-elf woman named Aspasia ventured into the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minya Mare’ centuries before and Aspasia traveled here to again reconnect with her ancestral home. So it was for a great while and she lived in peace. She spoke to the wild like...   [click here for more]
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5th Edition -- C4 Harvest of Oaths

5th Edition -- C4 Harvest of Oaths


5e Adventure -- 30pp PDF The town of Haverstraw suffered the depredations of a cabal of wizards for many years, until they were at last able to drive them into the wilderness. They kept them at bay with an oathstone, parading the magical device in public so that all would know. But the stone has vanished, stolen by some miscreant, who himself perished in the wooded country of the...   [click here for more]
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Castles & Crusades A0 The Rising Knight

Castles & Crusades A0 The Rising Knight


This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure...   [click here for more]
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5th Edition -- C6 Ends Meet

5th Edition -- C6 Ends Meet


Ends Meet is a town of small intrigues in a forgotten corner of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm, it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes an adventure that pits the characters against...   [click here for more]
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5th Edition -- C5 Falls The Divide

5th Edition -- C5 Falls The Divide


5e Adventure -- 32pp PDF Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, a temple and barracks. From there they terrorized the...   [click here for more]
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Castles & Crusades Free City of Eskadia

Castles & Crusades Free City of Eskadia


Eskadia, The Jewel of the North. One of the most powerful of the western City-States in the Haunted Highlands, Eskadia has the singular distinction of being one of the deadliest cities in all of the world. Trade barons and guild-masters constantly vie for power and control over shipping and rights to raw materials. Sweatshops and workhouses crank out finished goods and crafts to be traded and sold...   [click here for more]
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Castles & Crusades S7 Stains Upon The Green

Castles & Crusades S7 Stains Upon The Green


Castles & Crusades Stains Upon the Green Product Type/Format & Price: PDF, 22 pages; $6.99 Written By: Stephen Chenault Ordering Info: TLG 8328 Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican...   [click here for more]
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A5 The Shattered Horn -- Adventures for 5th Edition Rules

A5 The Shattered Horn -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Upon the edge of the Blighted Screed stands the towers of the mad. A priest, known only as the Crow, has bound himself in the fortress where he practices black necromancy to summon the dead from beyond the grave. A servant of powers both great and foul the priest must be slain in order to free the Blacktooth...   [click here for more]
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5th Edition -- The Outpost

5th Edition -- The Outpost


The Outpost is an adventure module for 3-6 player characters of 1st to 3rd level. The Outpost stands upon a high ridge, overlooking the long, broken country of the southern Gelderland. It guards the main route between the lands of the Uthine orcs and the Fontenouq elves who dwell in small towers and fortified keeps in the north of that country. The Outpost is a key to the defense of the elven homeland,...   [click here for more]
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