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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $9.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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GAZ2 The Emirates of Ylaruam (Basic)

GAZ2 The Emirates of Ylaruam (Basic)


This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on...   [click here for more]
Wizards of the Coast  $4.99

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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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Dungeon Masters Guide (1e)

Dungeon Masters Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
Wizards of the Coast  $9.99

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Fiend Folio (1e)

Fiend Folio (1e)


A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game. Product History...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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Wanted

Wanted


Written for the most recent edition of the most popular fantasy role playing game! This supplement is a collection of 10 very short adventures meant to be dropped into an existing low-level campaign. Each short adventure should provide enough material for a single session of play. - The Raven: the rich are being targeted by a nimble thief, and a bounty has been placed upon their...   [click here for more]
Assassin Games  $5.95

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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
Wizards of the Coast  $4.99

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Advanced Gamemaster's Guide (d20 3.5)

Advanced Gamemaster's Guide (d20 3.5)


Gamemasters Wanted! Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears, you...   [click here for more]
Green Ronin  $15.95

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Darkness Visible: Espionage Campaigns for Stars Without Number

Darkness Visible: Espionage Campaigns for Stars Without Number


Discover Sights of Woe Rain-slick streets beneath an alien sky. Untraceable mail on a private terminal. A man in a shabby coat who is always watching. Poison in a glistening needle. From the distant ages of humanity's dawn to the far end of the Silence, espionage changes only its tools. A useful lie is eternal.   With this book, GMs and players are equipped with everything they...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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Colonial Times #4

Colonial Times #4


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #4 has articles, fiction, and the third part in a 3-part adventure. it also contains information of explosive decompression and space suits, comics in 2300AD, and a religious order. ...   [click here for more]
Stygian Fox   FREE 

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $3.99

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B1 In Search of the Unknown (Basic)

B1 In Search of the Unknown (Basic)


Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. In addition to descriptive and situational material, this module also includes special...   [click here for more]
Wizards of the Coast  $4.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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The Genius Guide to the Talented Fighter

The Genius Guide to the Talented Fighter


The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibility allows the fighter...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a...   [click here for more]
Rogue Genius Games  $4.99

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In The Company of Unicorns (PFRPG)

In The Company of Unicorns (PFRPG)


Always be yourself. Unless you can be a Unicorn! Don’t be the last unicorn to join the party. Level up as a unicorn and grow from a foal to a Large mare or stallion as you embrace your untamable immortal essence and impale your foes with your horn; slay lions and dragons; disappear, change shape, or enhance yourself with the magic of your alicorn. Create the unicorn...   [click here for more]
Rite Publishing  $5.99

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $9.49 $1.00

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Scion Companion

Scion Companion


Just when you think you know everything about the World. The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one of...   [click here for more]
Onyx Path Publishing  $17.99

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Cornerstone RPG - Basic

Cornerstone RPG - Basic


Cornerstone is a light, universal, RPG system toolkit. It is my answer to Freeform Universal, Fate, GURPS, and Savage Worlds. The game is 1d6, works with nearly any genre, and allows for quick setup and play. Easy to play and run 1d6 core mechanic Every roll generates interesting results No metacurrency or narrative points Scalable to fit broad or focused game concepts This is the basic...   [click here for more]
Sigil Stone Publishing   FREE 

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Template Troves, Volume II: Oozes & Aberrations

Template Troves, Volume II: Oozes & Aberrations


Template Troves, Volume II: Oozes & Aberrations Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze to the rustwyrm!...   [click here for more]
Silverthorne Games  $6.00 $3.00

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
Wizards of the Coast  $4.99

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Race for the Crystal Fold (AE)

Race for the Crystal Fold (AE)


You Tube Video Trailer Rite Publishing brings you the continuation to the 2010 ENnie nominated “To Kill ort Not To Kill” and the third part of the The Ritual of Choice Adventure Path. When the PCs arrive in Far-Rough, they discover that a group of grynlocs have recently left town and are heading north to one of their sacred monuments where a powerful artifact is said to be...   [click here for more]
Rite Publishing  $9.99

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Rifts Black Market Preview

Rifts Black Market Preview


This is a sneak preview of Rifts® Black Market Sourcebook. This sneak preview includes the front cover, credits, contents, a Black Market overview, Black Market Factions, and the Shadow Boy power armor. Rifts® Black Market will be available from Palladium Books in mid-August, 2012. For more information, visit www.palladiumbooks.com. ...   [click here for more]
Palladium Books   FREE 

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Rifts Northern Gun One Advance Preview

Rifts Northern Gun One Advance Preview


This is an advance preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, information on Northern Gun's history, attitudes toward magic and D-Bees, corporate espionage, manufacturing, research & development, plus eleven robot and vehicle illustrations from the book. Northern Gun™ One is scheduled for release by Palladium Books in January,...   [click here for more]
Palladium Books   FREE 

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Rifts Vampires Sourcebook Preview

Rifts Vampires Sourcebook Preview


This is a sneak preview of the Rifts® Vampires Sourcebook. This sneak preview includes the front cover, credits, contents, the latest on Doc Reid and his plans for war against the Vampire Kingdoms, an updated map of the Vampire Kingdoms and notable human outposts, the new Bone Werejaguars of Palenque, and experience tables for the O.C.C.s and R.C.C.s found in Vampires Sourcebook...   [click here for more]
Palladium Books   FREE 

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Rifts Northern Gun One Sneak Preview

Rifts Northern Gun One Sneak Preview


This is a sneak preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, contents and credits, an intro to the nation of Ishpeming/Northern Gun, standard features of Northern Gun robot vehicles, complete stats and descriptions of the original Multibot and the new Megabot, Experience Tables, and the Quick Find Index from the book. Northern Gun™...   [click here for more]
Palladium Books   FREE 

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Rifts Northern Gun Two Sneak Preview

Rifts Northern Gun Two Sneak Preview


This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two. This preview includes the front cover, Megaverse Insider name listing, an intro to Northern Gun's tech-based culture, the Ishpeming Robodome and the Robot Gladiator Games, the Robo-Gladiator O.C.C., notable Robo-Gladiators, Northern Gun clientele, some NG body armor including Hovercycle "Ride" Armor, a...   [click here for more]
Palladium Books   FREE 

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Masque of the Red Death and Other Tales (2e)

Masque of the Red Death and Other Tales (2e)


Masque of the Red Death is a new variant of the Ravenloft rules that allows players to explore the macabre world of the 1890's. From the brave cavalryman with his trusty revolver to the mysterious spiritualist and her store of secret knowledge, no one is safe from the horrors of the night. Masque of the Red Death contains everything you need to adventure in the fictional worlds of Edgar Allan Poe,...   [click here for more]
Wizards of the Coast  $9.99 $6.89

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The Awakening (2e)

The Awakening (2e)


Upon the horde plains of Nova Vaasa, the Koshka Bluffs rise from the earth like gigantic, misshapen tumors. They give up stone to feed the sheer walls of Castle Faerhaaven, but lately they have yielded stranger objects: figurines, coins, and other odd artifacts, which curse those foolish enough to claim them. Now the ancient priestess Sachmet has awakened from a timeless sleep to come and take...   [click here for more]
Wizards of the Coast  $4.99 $3.44

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Chaos Earth® Resurrection Sneak Preview

Chaos Earth® Resurrection Sneak Preview


This is a sneak preview of Chaos Earth® Resurrection. Chaos Earth® Resurrection will be available from Palladium Books in November, 2015. For more information, visit www.palladiumbooks.com. ...   [click here for more]
Palladium Books   FREE 

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
Kent David Kelly  $9.99 $1.00

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Advanced Player's Manual (d20 3.5)

Advanced Player's Manual (d20 3.5)


Dragons and Dungeon-dwellers Beware! The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create...   [click here for more]
Green Ronin  $16.95

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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold? Find out in Toys for...   [click here for more]
Occult Moon  $0.99

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HardNova 2 Revised & Expanded

HardNova 2 Revised & Expanded


This expanded game compiles the HardNova 2 core book, both Enhancement Packs, Miniseries Alpha: The Vanguard, Aliens: The Ruthdii, and more in one book, offering the same content as the softcover. "...the game mechanics are straightforward and easy to grasp, and the game plays smoothly."   "Have a game up and running in a few hours."...   [click here for more]
Precis Intermedia  $19.95 $9.95

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Curse of the Shrine Goddess

Curse of the Shrine Goddess


A man built a temple to a woman who died. It became a shrine for those who lost a spouse too soon. Later. Much later. A young couple came. Their tribes warred so they could only marry in death. It was poison. Which angered HER. They walk the temple ever since, cursed by a shrine spirit. She has a hatred of suicide only dead widows can know Level 1-3 adventure. ...   [click here for more]
Oswald  Pay What You Want

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Template Troves, Volume III: Diseases, Parasites & Symbiotes

Template Troves, Volume III: Diseases, Parasites & Symbiotes


ENnie Nominee Best Adversary/Monster Product Honourable Mention Template Troves, Volume III: Diseases, Parasites & Symbiotes Silverthorne Games is pleased to announce Diseases, Parasites & Symbiotes, the third in our line of original creature supplements. Twenty-one new and exclusive templates are featured here by RPG industry veteran...   [click here for more]
Silverthorne Games  $6.00 $3.00

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The Sword of Roele (2e)

The Sword of Roele (2e)


On the border between Anuire and the land of the Khinasi, the Three Brother Mages fight an ancient and immortal awnshegh, the Chimera. The game of cat and mouse has recently begun to draw regents from the entire region. Rumors say that the blade of the last Anuirean emperor, the Sword of Roele, has been tracked to the Chimera's domain, the Chimaeron. The fact that the Gorgon's armies are mustering...   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Halskapa (2e)

Player's Secrets of Halskapa (2e)


From the fishing village of Fing Zulor to the druidic city or Odemark and the great capital of Skapa Hjarring, this is Halskapa, the greatest kingdom of the Rjurik Highlands in the Birthright campaign setting. King Berving, aged and ailing, a man who once united the discordant provinces of Hlaskapa, is abdicting his throne in favor of your character. Once, he could take almost any action and keep...   [click here for more]
Wizards of the Coast  $4.99

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Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
Wizards of the Coast  $9.99

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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

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