Title |
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“Those who break faith with the Unity shall go down to darkness.”
While the Great Houses of the Inner Sphere decimated each other over the shattered remains of the Star League and slid into the technological dark age of the Succession Wars, the Clans of Kerensky entered into a golden era of prosperity. Bereft of Nicholas Kerensky’s leadership, the Clans pushed their technological... [click here for more] |
Catalyst Game Labs |
$14.99
|
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every... [click here for more] |
Catalyst Game Labs |
$9.99
|
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.
But then the Second Star League collapsed.
Denied their dream, the Blakists fought to preserve the Star League against... [click here for more] |
Catalyst Game Labs |
$9.99
|
From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all.
The ideals of the Republic worked—for a time.
Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in... [click here for more] |
Catalyst Game Labs |
$9.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,... [click here for more] |
Catalyst Game Labs |
$9.99
|
War To End All Wars
By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign... [click here for more] |
Catalyst Game Labs |
$14.99
|
The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of... [click here for more] |
Catalyst Game Labs |
$25.00
|
Eve of Destruction
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by... [click here for more] |
Catalyst Game Labs |
$25.00
|
GRAY MONDAY.
1 August 3132. On that day, eighty percent of the hyperpulse generators throughout the Inner Sphere fell silent and humanity’s communications link across the stars was severed. While many looked to the Republic of the Sphere for guidance through the darkness, others used the crisis to advance their own agendas and political ideologies. As a new era began, old hatreds... [click here for more] |
Catalyst Game Labs |
$9.95
|
The Clans
Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves. The... [click here for more] |
Catalyst Game Labs |
$25.00
|
Birth of a new society...
The Clans, brainchild of Nicholas Kerensky, emerged from the ashes of the decimated Star League Defense Force to create a new order in distant lands. Ritualizing combat, they established a new society where only the strongest warriors rule and justice is won through battle.
Ironically, it would be the death of the Clans’ founder that would catalyze this new society... [click here for more] |
Catalyst Game Labs |
$9.99
|
The year is 3146. The Inner Sphere is embroiled in some of the most devastating warfare since the Word of Blake Jihad. Within its Fortress walls, the core of the Republic lies safe for now, yet poised in a state of uneasy readiness. Desperate to maintain its battlefield edge, new technologies—including volatile, experimental gear from the Republic’s Institute for Strategic Combat, and its equally... [click here for more] |
Catalyst Game Labs |
$5.99
|
The True Path is the Way of the Dragon!
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host... [click here for more] |
Catalyst Game Labs |
$25.00
|
The year is 3136. Just when it seemed certain that the Republic of the Sphere had led the Inner Sphere to a true era of peace, all hopes lie in ruins. Communications have broken down, separatist factions run amok on defenseless worlds, the Great Houses are saber-rattling like in the worst of times, and the Clans are once more on the prowl. Withering in the chaos, much of the Republic has fallen back... [click here for more] |
Catalyst Game Labs |
$5.99
|
THE GRANDEST ARMY
It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies... [click here for more] |
Catalyst Game Labs |
$25.00
|
What Lies Beyond…
Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating.
Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar... [click here for more] |
Catalyst Game Labs |
$18.00
|
In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With the end of the... [click here for more] |
Catalyst Game Labs |
$9.99
|
The End Times
In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on... [click here for more] |
Catalyst Game Labs |
$25.00
|
Record Sheets: Operation Klondike (PDF) [CAT35230a] $2.99
In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn... [click here for more] |
Catalyst Game Labs |
$2.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The War is Over
Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and... [click here for more] |
Catalyst Game Labs |
$20.00
|
In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned Kerensky's... [click here for more] |
Catalyst Game Labs |
$18.00
|
Beyond the Cutting Edge
The fires of the Jihad have savaged the collective military-industrial complexes of the Inner Sphere, touching even the occupation zones claimed by the heirs of Kerensky. Almost simultaneously, chaos has erupted at home, a conflagration that has ultimately cut the invaders off from their distant homelands. Severed from their roots, and stranded among the hordes of “barbarian”... [click here for more] |
Catalyst Game Labs |
$4.96
|
Technical Addendum
Even the most thorough field reports can miss a detail or two. During the eventful times surrounding the end of the Word of Blake Jihad and the rise of the Republic of the Sphere, military factories across the Inner Sphere scrambled to rearm the various realms mauled by a decade of bloody conflict. In the shuffle, a few new developments emerged, overlooked in the grand scheme—but... [click here for more] |
Catalyst Game Labs |
$14.99
|
NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer... [click here for more] |
Rottenlead Publishing |
$14.00
|
Dawn of a Deadly New Age...
For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then, in... [click here for more] |
Catalyst Game Labs |
$18.00
|
The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm,... [click here for more] |
Catalyst Game Labs |
$25.00
|
More ‘Mechs for the Battlefield
You’ve grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those ’Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you!
Record... [click here for more] |
Catalyst Game Labs |
$7.99
|
The Ascension of the Magdalene at a Glance
Put a new twist on your gaming with this dual-system OGL and Unknown Armies second edition scenario for the Coriolis line.
Provides a fascinating mashup of styles—historical fantasy meets clockwork monsters with a dash of cosmic weirdness.
Play this ready-to-go scenario with Unknown Armies rules, or with your favorite d20 game... [click here for more] |
Atlas Games |
$7.95
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Level Four: Hardware, Pet Supplies, Sporting Goods
Time moves in a line, but not a straight line. In the Inner Kingdom, time is as hopelessly snarled as a child's scribble. Nomads and refugees from two millenia cross paths, purposes and swords over access to the past, present and future. They reside in the trash of a thousand collapsed timelines,... [click here for more] |
Atlas Games |
$19.95 $14.95
|
Four Bastards at a Glance
Cut a kung-fu swath through time with this fast-paced scenario for Feng Shui first edition.
Provides a perfect introduction to everything that makes this RPG great—time travel, cool locations, lots of fights, and plenty of things that go boom.
Makes your next game session as easy as punching a mook’s head off with characters, locations, and a complete... [click here for more] |
Atlas Games |
$8.95 $4.95
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In Your Face Again at a Glance
Keep a collection of plots in your back pocket for gaming at a moment's notice with these ten scenarios for Feng Shui first edition.
A wide variety of locations, difficulties, and opponents makes it easy to find something that will suit your needs.
Creative plot elements take your Feng Shui games to new and interesting places. (And yes,... [click here for more] |
Atlas Games |
$19.95 $14.95
|
They control the world — in our time, at least.
Seal of the Wheel describes the Ascended, the conspiracy of transformed animals who control the destiny of the modern era. It provides the skinny on their structure and activities, as well as the operations of their mundane lackies, the Pledged, and their puppet organizations, the Order of the Wheel and the... [click here for more] |
Atlas Games |
$19.95 $14.95
|
New Fu for You!
Looking for an unexpected move to trip up this week's sneering Manchu general or arrogant gwailo gun thug? With new fu paths and new high level abilities for your old favorites, this book gives you more chops than Paul Bunyan's axe.
But it's not just about fu powers. Golden Comeback gives you conversion rules for everything from Escrima to Caporiea to good... [click here for more] |
Atlas Games |
$19.95 $14.95
|
Obey. Consume. Remain silent.
Welcome to 2056.
What, you thought the future was going to be jet packs, world peace, and the cure for cancer? Guess again, pal. When the Architects of the New Flesh took over, they had different ideas -- ideas like conformity, stability, and equality at any price.
Sure, there are cool personal fliers: The cops use 'em... [click here for more] |
Atlas Games |
$19.95 $14.95
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