Maelstrom was one of the classic Roleplaying games of the 1980’s, innovative in design and setting alike.
Revised, rewritten and updated for a new gaming generation, Maelstrom Domesday is a game of supernatural investigation in Anglo-Norman England. Rebellion, horror and fear stalk the villages, towns and cities of the new Norman Kingdom, and only a brave and disparate band can prevent a decline... [click here for more]
The Maelstrom RPG, published in 1984 was a small but popular game, released partly on the success of the Fighting Fantasy books, also from Puffin. Written by Alexander Scott, a teenager at the time, the game soon gathered a loyal following. Despite being in print for only a short time, the game has developed something of a cult following, and the herbal section has inspired many net-based RPG herbals.... [click here for more]
The Domesday Campaign - Book I
This book is Part I in an epic campaign for Maelstrom Domesday, spanning over 100 years, the rule of three Kings and several generations of player characters.
This book contains:
53 Separate Investigations
New Rules for Domesday
Descriptions of Richmond and Surrounds
This campaign can easily be expanded with additional investigations... [click here for more]
Ray Guns and Rocket Packs!
It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology... [click here for more]
Maelstrom Domesday is the new incarnation of Maelstrom, the classic RPG from 1984.
This full length investigative adventure set in the ancient village of Ledsham is perfect for novice investigators or experienced characters alike and can be run as a one off or easily integrated into a full campaign. The full adventure should take roughly 3-4 game sessions to play through and can be run with as many... [click here for more]
The landowners tightened their grip and cut off the common land from access to those who most depended on it. Faced with poverty and starvation, rural eyes turned to the roads and the cities at the end of them, imagining untold potential and possibility. They left home in search of opportunity and adventure - but often ended up worse off, desperate and displaced, eking out an existence on unforgiving... [click here for more]
Maelstrom Domesday is the new incarnation of Maelstrom, the classic RPG from 1984. The core rulebook contains everything needed to play, but this players guide is the perfect introduction and reference to both the rules and the setting.
Offering a commentary view on character creation, the game rules, magick and religion, this book will help a completely new player quickly master the game rules.... [click here for more]
Maelstrom was one of the classic Roleplaying games of the 1980’s, innovative in design and setting alike.
Revised, rewritten and updated for a new gaming generation, Maelstrom Domesday is a game of supernatural investigation in Anglo-Norman England. Rebellion, horror and fear stalk the villages, towns and cities of the new Norman Kingdom, and only a brave and disparate band can prevent a decline... [click here for more]