Title |
Publisher |
Price |
Waves of Scarlet
In the darkest depths of the ocean floor, off the Eastern coast of Ghelspad, lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood — the blood of the Mountainshaker, the blood of the Father of Monsters — corrupts everything that it touches.
Welcome to the Blood Sea
This sourcebook... [click here for more] |
Onyx Path Publishing |
$12.99
|
The Land Is Ancient
Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other.
Here... [click here for more] |
White Wolf |
$19.99
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The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers.
The Grimoire expands the Dark Ages... [click here for more] |
White Wolf |
$19.99
|
The Horrors Return!
Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules, this large collection of monsters makes a great addition to any Third Edition campaign, and was written... [click here for more] |
Necromancer |
$23.99
|
Banished from Life
We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all.
The Prodigals Return
The last of the Road... [click here for more] |
White Wolf |
$17.00
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The Wage of Sin
The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite know... [click here for more] |
White Wolf |
$16.00
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Claim Your Birthright
Whether by inheritance, force or divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours?
Rule the Dark Medieval
Right... [click here for more] |
White Wolf |
$17.99
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The Horrors Return!
Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Sequel to the highly popular Tome of Horrors and Tome of Horrors II, Tome of Horrors III contains over 200 never-before-seen... [click here for more] |
Necromancer |
$34.99 $23.99
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Adventure in Dun Eamon
Demons roam the streets of the city of Dun Eamon, criminals rule the night, and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the hearts of its inhabitants, and far below its streets in search of answers? Or are some mysteries better left unsolved?
Uncover An Artifact... [click here for more] |
Necromancer |
$19.95 $16.44
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Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore... [click here for more] |
Steve Jackson Games |
$22.95
|
Dead Cities in the Desert
A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants?
Beware the lurking terrors of a bygone age!
Treasures of Darkness
Ancient Kingdoms: Mesopotamia... [click here for more] |
Necromancer |
$25.99
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Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas... [click here for more] |
Necromancer |
$29.98
|
Lost, But Not Forgotten
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Phil Masters (GURPS Discworld), this is a gamer's guide... [click here for more] |
Steve Jackson Games |
$22.95
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Gaming After Death
The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls.
GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou,... [click here for more] |
Steve Jackson Games |
$22.95
|
Durbenford is under threat! Giants have been spotted, strange lights appear in the sky, and something is stirring in the old sanctuary known as the Whispering Depths. Open up this campaign setting and adventure sourcebook to find the town of Durbenford, its environs, and the mega-adventure that is Trouble at Durbenford! Includes appendices covering new monsters and magic items.
Set in The... [click here for more] |
Necromancer |
$23.98
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Dangers Await in the Woods Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills, and adventures. In this book, you will find new spells, new feats, new monsters, and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy... [click here for more] |
Necromancer |
$19.99
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