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Mage the Awakening 2nd Edition

Mage the Awakening 2nd Edition


The world is a Lie. Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth. Magic. You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you...   [click here for more]
Onyx Path Publishing  $54.99

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Carnival of Madness: A Call of Cthulhu Scenario for the 1970s

Carnival of Madness: A Call of Cthulhu Scenario for the 1970s


Carnival of Madness On the evening of Friday, October 30th, 1970, you’re headed for the Carnival Pandemonium in western Massachusetts on the night before Halloween. It's a time for pumpkins, costumes, apple cider, colorful leaves, wood smoke, and of course, bone chilling terror! Most of the folks going there tonight are families and couples...   [click here for more]
Chaosium  $24.95

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Chronicles of Darkness: Dark Eras

Chronicles of Darkness: Dark Eras


Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been...   [click here for more]
Onyx Path Publishing  $55.00

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Investigator Weapons volume 3: Gaslight Era

Investigator Weapons volume 3: Gaslight Era


“Always carry a firearm east of Aldgate, Watson.” —Arthur Conan Doyle, “The Adventure of the Creeping Man” (set in 1903) The last decades of the nineteenth century see the transition from black powder to cordite, and the birth of modern firepower. Investigator Weapons Volume 3 for Gaslight & Wild West presents a carefully chosen selection of fin de siècle...   [click here for more]
Sixtystone Press  $39.99 $34.99

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Cavaliers of Mars Core Rulebook

Cavaliers of Mars Core Rulebook


Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit. Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but...   [click here for more]
Onyx Path Publishing  $34.99

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ...   [click here for more]
Sentinel Hill Press  $9.99

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A Festival of Blades: A Cavaliers of Mars Jumpstart

A Festival of Blades: A Cavaliers of Mars Jumpstart


Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians...   [click here for more]
Onyx Path Publishing  $8.99

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The Arkham Gazette #3

The Arkham Gazette #3


"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor." HP Lovecraft - "The Silver Key" Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing...   [click here for more]
Sentinel Hill Press  $16.99

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The Arkham Gazette #2

The Arkham Gazette #2


“Innsmouth? Well, it’s a queer kind of a town down at the mouth of the Manuxet. Used to be almost a city—quite a port before the War of 1812—but all gone to pieces in the last hundred years or so... And why is everybody so down on Innsmouth? Well, young fellow, you mustn’t take too much stock in what people around here say... Some of the stories would make you laugh—about old Captain...   [click here for more]
Sentinel Hill Press  $20.00 $14.99

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Investigator Weapons, volume 2

Investigator Weapons, volume 2


“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989) Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available to stalwart investigators...   [click here for more]
Sixtystone Press  $45.00 $35.00

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
Sentinel Hill Press  Pay What You Want

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town.  You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era.  It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $15.99

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The Arkham Gazette #4

The Arkham Gazette #4


Then beyond the hill’s crest I saw Kingsport outspread frostily in the gloaming; snowy Kingsport with its ancient vanes and steeples, ridgepoles and chimney-pots, wharves and small bridges, willow-trees and graveyards; endless labyrinths of steep, narrow, crooked streets, and dizzy church-crowned central peak that time durst not touch; ceaseless mazes of colonial houses piled and scattered at...   [click here for more]
Sentinel Hill Press  $20.00 $18.99

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Sun Spots

Sun Spots


Boston, February 1926. In the midst of a cold winter storm, a prominent local banker hires the investigators to travel to a local mountain resort to rescue his daughter from the unusual churches that have taken over the town. But the man's strange suntan hides a more disturbing mystery. Sun Spots is a horror RPG scenario set in 1920s New England for 3-6 players that takes between 8-10 hours to play....   [click here for more]
Weird 8  $14.99

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The Scenario from Ontario

The Scenario from Ontario


The Scenario from Ontario is the result of a 24 hour writing competition between Kiel Chenier (Blood in the Chocolate, Hell House Beckons, and others) and Zzarchov Kowolski (Scenic Dunnsmouth, The Gnomes of Levnec, and others). Two separate adventures written with the prompt of "Maple Syrup" were combined with professional art, layout, and cartography. This product won...   [click here for more]
Zzarchov Kowolski  $17.99

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Cavaliers of Mars Talent and Path Cards

Cavaliers of Mars Talent and Path Cards


Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. These Cavaliers of Mars Talent and Path Cards enhance the systems found...   [click here for more]
Onyx Path Publishing  $13.04

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The Dracula Dossier: Card deck

The Dracula Dossier: Card deck


A Secret History Unearthed. A Legendary Horror Walks Again. The Dracula Dossier is an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage...   [click here for more]
Pelgrane Press  $24.95

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Farewell to Fear: A Progressive Post-Fantasy RPG

Farewell to Fear: A Progressive Post-Fantasy RPG


God save the queen, because we’re too busy saving ourselves. The status quo is never the answer; it is always the problem. History is written by the victors. Since the past has been taken from us, we’re going to write the future. Afflict the comfortable. Comfort the afflicted. Always demand better. Complacency is humankind’s greatest enemy. Do not suffer the fate of the elves....   [click here for more]
Machine Age Productions  $19.99

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Dark Eras: After the Fall (Demon: the Descent)

Dark Eras: After the Fall (Demon: the Descent)


Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights. Dark Eras: After the Fall (Demon: the...   [click here for more]
Onyx Path Publishing  $11.99

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  The Great Book of Random Tables