|
|
|
|
Hottest Community English
|
|
|
|
Products found in this section... |
Sort by:
|
Title |
Publisher |
Price |
Roleplaying on the Final Frontier using the d20 modern rules.
The universe you love comes to the game system you already know! Brilliantly compiled by Jonathan M. Thompson, Prime Directive PD20 Modern allows you to take the heroic role of a starship captain, a commando, a diplomat, a spy, or a trader flying a shuttle of tribbles from planet to planet.
This book requires that you have the d20 Modern... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
“Lieutenant, what the heck is a plasma-D?”
“Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …”
“Brace for impact!”
The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete rulebook, with all of the rules... [click here for more] |
Amarillo Design Bureau |
$15.00
|
Those annoying do-gooders of the galaxy are here in the PD20M version of our newest empire sourcebook!
Surveys of all member planets (and several others), starships, colonial development, new species templates, politics, history, culture, law enforcement, new weapons, and more.
You will need a copy of d20 Modern and the PD20M Prime Directive Core Rulebook to use this book. ... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
"Cadets, if a collar is added to the Neo-Tholian dreadnought, how do we identify the ship? No one knows except Cadet Granger? Very well, Cadet Granger.”
"If a Neo-Tholian dreadnought has a collar, then it is a Neo-Tholian heavy dreadnought."
"Quite correct, Cadet Granger. The rest of you, study up on the collars by reading your copy of the Tholian Master Starship... [click here for more] |
Amarillo Design Bureau |
$24.95
|
Roleplaying on the Final Frontier using the d20 modern rules.
Everything you ever wanted to know about the Empire of Steel, but now in MODERN d20 format. Government, how the emperor is selected, why there are always three princes, why the empress is not always the wife of the emperor but sometimes his daughter or sister, the military nobility, military academies, the difference between warriors and... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end... [click here for more] |
Amarillo Design Bureau |
$10.00
|
First released in 1980, this play aid was compatible with virtually any of the fantasy roleplaying games on the market. It helped players visualize what they saw when venturing into a dungeon.
Dungeon Tiles allows a gamemaster to display the dungeon for the players as they travel through it. The gamemaster can now show players the rooms and corridors as they traverse them, and show only... [click here for more] |
Amarillo Design Bureau |
$4.95 $1.95
|
While Star Fleet Battles Captain's Edition is still going strong, this is the version that launched an entire universe!
Originally published at Origins in 1979, this little pocket game was to prove to be one of the longest running in the history of the industry. Copies of this pocket game rarely show up on auction sites and routinely bring more than $100. Now, you can complete your collection for... [click here for more] |
Amarillo Design Bureau |
$10.00
|
“If you find any Klingons, don’t go heroic on me. Keep that ship intact until you get her overhauled. Don’t run; the Klingons will smell blood and hunt you down. Instead, show a good front and hope they’ll take the hint and leave.”
It is 1985 and Nexus #11 has just been released. This issue focused on the Star Fleet Universe, Starfire, Musketeers, and... [click here for more] |
Amarillo Design Bureau |
$2.95
|
FLY A STARSHIP!
Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser.
Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes... [click here for more] |
Amarillo Design Bureau |
$24.95 $12.00
|
Mars was dying. Martians were resigned to their fate. Then some young Martians had a radical idea: invade the nearest planet. The biggest problem: Earth was inhabited and the Humans might object!
The War of the Worlds is based on the novel by H.G. Wells and is a two-person game that recreates the life-and-death struggle between the Martians and Humans. Can the Martians eliminate the Humans facing... [click here for more] |
Amarillo Design Bureau |
$2.95
|
Federation Space is a science-fiction game for two to eight players and depicts the battles for galactic supremacy fought by the eight major empires. Players maneuver huge fleets in an attempt to destroy opposing fleets and conquer key planets. The battle fleets of the Federation, Klingons, Romulans, Kzintis, Gorns, Hydrans, Tholians, and Pirates of Orion are depicted.
This downloadable... [click here for more] |
Amarillo Design Bureau |
$12.00
|
After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans),... [click here for more] |
Amarillo Design Bureau |
$10.00
|
Humans were ready to colonize the planet Cerberus. The problem? Cetians, a reptile-like species had arrived there first and didn’t want to share! So on June 10, 2096, the human force arrived at Cerberus, ready to take over the planet. Can they do it?
Return to 1979 and try an exciting, two-player game of fast maneuvers and action, sure to excite new and experienced gamers of all ages.
Cerberus... [click here for more] |
Amarillo Design Bureau |
$3.95
|
THE SIXTH WORLD WAR!
The Third World War destroyed the armies; the Fourth World War destroyed the cities; and the Fifth World War destroyed all life on Earth. The space colonies survived, however, and two hundred years later man returned to Earth but not to stay — only to plunder the riches of his former world. Robots were used to salvage the ancient technological sites. One day the Robots... [click here for more] |
Amarillo Design Bureau |
$10.00
|
I Am Here To Claim What Is Mine!
Forty-three years had passed since Lord Keven Van Valkenburg had been murdered and his family driven into exile. During that time a succession of evil Overlords, Sorcerers, and Dragons had occupied Valkenburg Castle. These tyrants terrorized and plundered the surrounding countryside. The peasants had little choice but to tolerate these abuses, while... [click here for more] |
Amarillo Design Bureau |
$7.50
|
THE UNDECLARED WAR IN SPACE!
"Large numbers of missiles and spacecraft approaching from the Russian Asteroid. We MUST launch our interceptors NOW, Sir!"
"No sense trying to look peaceful any longer. Go ahead and launch them, and you may as well get our strike forces off this rock before we get plastered!"
ASTEROID ZERO-FOUR is an action-packed game for two players.... [click here for more] |
Amarillo Design Bureau |
$7.50
|
“Yof-Pintre shall be MINE!”
But whose shall it be? Darman, Sharn, Algona, or Umaron? Or will Yamantsar return and defeat them all?
Spellbinder is a fantasy wargame of wizards and armies designed for two-to-four players. Use spells, make and break alliances, and command your armies. Only one wizard can be the most powerful wizard in Silomant and lay claim to Yof-Pintre,... [click here for more] |
Amarillo Design Bureau |
$7.50
|
This short introduction provides some of the background, "geography," timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is "known" for new players at demos and conventions. Come game with us in the Star Fleet Universe! ... [click here for more] |
Amarillo Design Bureau |
FREE
|
|
|