Be a wild Barbarian, a deadly Fighter, a soul-torn Sorcerer or a sword sharp canny Thief, fighting evil tyrants and foul demons in a world rapidly dying and heading towards its final nemesis.
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period... [click here for more]
You could easily use The Midderlands, which is based on Swords and Wizardry Complete, as is with Crypts & Things. This document gives more ‘game juice’ as The Midderland’s creator Glynn Seal calls it, to make running the setting with C&T more seamless. ... [click here for more]
The first issue of an irregular ‘zine for Crypts and Things, with content compatible with other Old School games based on 1st or Original editions.
This small tome contains the following fragments of fear to bring your games to life.
Achievements. A short system that sits alongside the experience system to reward characters for things they have done in their adventures, making... [click here for more]
A scenario/Sourcebook for Crypts and Things, and other Original Edition/1st Edition OSR games using the Shattered Lands setting
"One day this city will have to choose between Life and Death."
So said The Prophet, before being taken to his execution one hundred years ago in the city-state of Miraz.
Miraz the Golden sees itself as the inheritor of the old Lion Empire. It is an oppressive... [click here for more]
UKM1 Tomb of the Necromancers
By Paul Mitchener
“The ruins of the Unknown City stand at the edge of the Death Wind Steppe, surrounded by the foothills of the Wolf Head Mountains. They are a monument to a once mighty city. Few now know the city‘s history, and how it fell. The city‘s old name, Tetronis, now belongs to a village of simple fisherfolk standing amongst the ruins.
The... [click here for more]
This book contains two self-contained adventures that can either be played as one-shots or dropped into a campaign game, for characters of Level 5 and a guide to running one-shot games as played at conventions.
If this adventure module was an old school metal release from the 80s on some creaky little independent label, it would be one of those quirky split singles, where two bands would each have... [click here for more]