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Every story needs a beginning, and the hero of every story needs their origin story. While we may never learn the full truth of how superhuman powers came to exist in our world, we do know a great deal about the first two heroes of our times. Indeed, the first two humans to acquire superpowers are still alive, albeit retired.
From what history tells us, the first human to acquire superpowers was... [click here for more] |
LPJ Design |
Pay What You Want
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Let us tell a story of sacrifice and corruption. Enter the world of Straw Boss.
Belief defines reality. Members of the Scholars of the Hieroglyphical Monad know this to be true. Some might call it a cult, but you know everything they teach is real. The power you and your fellow Scholars wield shores up the crumbling sands of reality where myths both new and ancient seek to enter our world.... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
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Get your 80's fantasy game on with this simple character record sheet for ICRPG inspired by the basic edition character record sheet from days gone by.
A percentage of all proceeds from this title goes to the Phoenix Children's Hospital Foundation!
We hope you enjoy this sample and please let us know what you think and consider sponsoring our Patreon!
... [click here for more] |
Middle Kingdoms Adventure & Trading Co. |
Pay What You Want
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In this issue of the Delphi Council Dispatches, we have a melding of Core Earth holiday observances intertwining with invading cosm energy. Halloween melds with Orrorsh creating a mixed zone in Salem, Massachusetts in Burn the Witch. Thanksgiving blends with the Living Land creating a Thankstaking holiday in The Feast of Rek Stalek. Christmas manifests in a Belgian field from World... [click here for more] |
Ulisses Spiele |
Pay What You Want
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Extra character sheets for STRAYS & HOUSE CATS: A Cat Roleplaying Game. Enjoy! ... [click here for more] |
Rolando J. Gutierrez Jr. |
Pay What You Want
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A condenesed Game Master (GM) sheets for STRAYS & HOUSE CATS: A Cat Roleplaying Game. Contains all of the most needed information to help run the game smoothly and efficiently! Enjoy! ... [click here for more] |
Rolando J. Gutierrez Jr. |
Pay What You Want
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LARA is the name of the maid girl on this book cover.
LARA is also the name of this generic minimalist RPG system.
LARA needs 2 six-sided dice to play (the game amazingly goes faster when everyone has a pair).
LARA also needs people to play with (2-4 are good to go).
All of you will love LARA.
Welcome to the world of LARA: A generic minimalist RPG system that lets you become any character that... [click here for more] |
Experimental Playground |
Pay What You Want
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Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
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Welcome to the new One Page Wonder campaign series: Into The Chasm!
Two thousand years ago a great chasm opened up across the continent. The land collapsed and fell to the unfathomable depths, creating a vast chasm over two thousand kilometers long, and at its widest, 320 kilometers wide. How deep was it? No one knew, as no one has ever returned from the deepest levels of the chasm.
It's impossible... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Get your 80's fantasy game on with this simple character record sheet for Savage Worlds modeled after a basic edition character record sheet from days gone by. originally conceived to play a basic fantasy game.
A percentage of all proceeds from this title goes to the Phoenix Children's Hospital Foundation!
We hope you enjoy this sample and please let us know what you think and... [click here for more] |
Middle Kingdoms Adventure & Trading Co. |
Pay What You Want
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If your already have a campaign in mind and are just looking for some character creation rules for your game, then this resource is for you. ... [click here for more] |
Wallace E. Bonner Jr. |
Pay What You Want
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The Harbor Hiring Hall/ Public House where your pirates, merchant captains and other savory and unsavory characters can meet for a drink, to hire help, or get into a raging brawl!
This is a large (9-1/2" wide by 7-1/2" deep by 9" tall, 9-1/2" wide by 9-1/2" deep by 9" tall with optional front veranda/balcony) model of a Harbor Hiring Hall/Public house that would be found in a harbor or mercantile... [click here for more] |
Tinkering Tom |
Pay What You Want
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Welcome to the city of Northgate and the Explorers Citadel! This is where you, as an explorer will rest, recuperate, and gear up for your forays Into The Chasm. The city is where you can find things, maybe even a place to live, train, and work on your gear before you your trips down below.
This is part of the One Page Wonder campaign series: Into The Chasm. It provides setting information so your... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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100 1970s Era Bystanders 9 This list contains 100 different innocent (and not so innocent) bystanders that are perfect for adding to your retro rpg campaign. Included in each entry is a first and last name, gender, age, and role/occupation. ... [click here for more] |
Fishwife Games |
Pay What You Want
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What does that thing your Explorer found do? Is it useful? Dangerous? Or it does something unexpected? Then use the Guide To Artifacts to help you create this gizmo you pried loose from the soil.
The Guide To Artifacts helps the GM and their players flesh out the artifact that they found exploring The Great Chasm. What are its powers? What are its limitations? And most importantly, what are... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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From Sky Reavers, to Darma, to the great Leviathan, there are many creatures that live within the Great Chasm. What are they like? What do they eat? Who do they eat? To find out, use these guidelines to create your own creatures to bedevil your explorers as they delve into the depth of the Great Chasm.
For use with the Into The Chasm series of adventures, it comes with a blank creature sheet,... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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So, your explorer needs something special to investigate that dark cave, or to climb down that sheer cliff. Never fear, this supplement for Into The Chasm has what you need to create all sorts of gear your explorers can spend their hard earned cash on!
Or, you're an explorer, and you want to save some money and make your own gear. These guidelines will give you everything you need to make... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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The Second Strata! The "Lush" Strata, a sloping jungle hiding ruins, artifacts, and danger! Yet there are areas of respite, such as the Gardens of Paradise. Only beware of it's gardener.
Next in the Into The Chasm series, the Second Strata guides you to the location and dangers of this portion of the Great Chasm. You will need Into The Chasm: The First Strata to use this module. ... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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You're a teen growing up and learning about the world. All these new thoughts and ideas running through your head. The last thing you'd expect is to be approached by a pink racoon with wings named Eshesha. He promised you all sorts of powers and abilities, if you helped him rid the world of the Evil Yokai! What he didn't tell you is that you're now an Iron... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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The muck and mire of the Third Strata awaits you! The Great Swamp stretches its boggy fingers to draw you in and to explore its bayous and bogs. It's slow going in the swamp, but riches await! And so do the creatures of the swamp. Most will ignore you... and some will find you a tasty treat. Gear up, put your waders on, and explore the Third Strata!
Part of the Into The Chasm RPG, you'll... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Now that you've gained some prestige and renown amongst your fellow explorers of The Great Chasm, what does it get you? To find out, use our guide to Guilds and Companies. It explains the requirements to go up in rank in the Guild of Explorers, how to deal with the Guild, and how to start a Guild approved company to provide services and resources to your fellow explorers. Or, if you haven't progressed... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Once you were a Magical Girl and fought the evil Yokai! You and your friends made for a formidable force, you were The Magical Girl Brigade!...
But, you got older, went to college, a trade school, or went to work right out of high school. You got married and had some kids. But... You never stopped being Magical. You are now a Magical Mom! You still fight Yokai, and keep the Weasel, the spirit animal... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Beneath the swamps of the Third Strata, lies the Fourth Strata. It's many rivers are fed by the falling water from the Third Strata's swamps. The rivers are not the kind, gentle streams found higher up in the Great Chasm, oh no. They are raging torrents of water that slice through the land, cutting through ground and rock!
It is also where the richest artifact finds are made! As the rivers cut through... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Humanity has fought its last war. People are thin on the ground, but you do find some. Some like Grandpa. He took care of you and your friends. He kept the machines running, made sure everyone had at least one meal a day. That everyone had a warm place to sleep.
But then he died.
It wasn't a surprise, he was old. And he made sure that you knew what to do when that day came. So you buried him... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Starting a new direction for Tinkering Tom designs , this is the first in a line of simpler buildings to develop a river side or lake shore fishing village.
This is small simple cruck house based on Celtic and Gallic historical simple houses.
Designed in 300dpi resolution, this model is designed for 25-28mm miniatures, but can be easily rescaled.... [click here for more] |
Tinkering Tom |
Pay What You Want
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It's the future and you are The Toys of Tomorrow!
You are bunch of AI-enabled toys, capable of wonderous feats and fully capable of entertaining your child! You love your child, (you can't help it, it's in your programming) and you'd do anything to make them feel happy, safe, and, of course, loved!
Only... Your child is not at home, and the parents are worried. Your child has gone... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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You see dead people... well, more correctly, you see ghosts of those who have died. That first one scared you real good, but you were able to deal with it and somehow sent that ghost on to the great beyond. You then found out that you weren't the only person who can see ghosts and spirits. So you and other kids with the same abilities have banded together to form the most unique afterschool club: Ghost... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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The Kids' Last Tour Companion expands on the world and places where the kids can go and visit. It provides more background information and some advice for first time GMs on how to run an adventure. It offers an optional Experience system, so your kids can get better at what they do. Two new abilities, and two plot hooks for your kids to encounter and explore.
The download includes a new... [click here for more] |
John H. Reiher Jr. Games |
Pay What You Want
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Suitors in Starlight
Fleeing extermination, you’ve orbited Earth. To make the planet home, you need to adapt, but human etiquette remains—alien. Unfortunately, your enemies followed you and want Earth for themselves. Now you’re mankind’s last hope!
Britain, 1865 – Alien exiles, and nearly identical to humans genetically, your people are infiltrating Earth society... [click here for more] |
Galileo Games |
Pay What You Want
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With a campy subject matter spiced with serious undertones, American Deadvolution will help to change the way you role-play. The particular time in history provides additional aspects of horror by removing the reliability of technology but adds opportunities for political intrigue, survival themes, and exploration. Don't let the zombie infested colonial era fool you, its only as comedic as you want... [click here for more] |
At Hand Worx |
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